“We’ve got an incredible team on the ground that talks to developers every day, and these new games we’re announcing are a direct result of the team’s proactive outreach and focus on working with top independent developers,” said Adam Boyes, vice president, publisher and developer relations, SCEA. “Our process and approach in working with developers has evolved to incorporate a lot of flexibility into the process, including the way we pursue and discover new talent, help them with funding solutions and work together to deliver their best games onto PlayStation platforms.”
The games unveiled today for PS4 include Zombie Studios’ Blacklight: Retribution and Primal Carnage: Genesis from Lukewarm Media. These games will join Jonathan Blow’s highly anticipated exploration-puzzler, The Witness, as self-published titles making their console debut on the PS4 system. In addition to supporting Blacklight: Retribution, the PlayStation Pub Fund, which provides back-end financial and marketing support to developers, adds fighting game Divekick and infographic adventure Metrico, which is a PlayStation Vita (PS Vita) exclusive.
The games were highlighted, along with additional details about SCEA’s new developer and publisher support system and guidelines, at last night’s PlayStation press event during the Game Developers Conference 2013 in San Francisco. Below are additional details about the new games, developers and programs PlayStation is showcasing at GDC 2013:
Blacklight: Retribution and Primal Carnage: Genesis Coming to the PlayStation 4 system
Both Zombie Studios and Lukewarm Media are partnering with SCEA to debut their popular PC shooter franchises on console with PlayStation 4.
· With more than one-million players on PC, the Blacklight franchise will bring a new experience to the PS4 system with a further evolution of the futuristic free-to-play first-person shooter.
· Primal Carnage: Genesis for PS4 is a story driven, episodic single player adventure that takes place in a world where dinosaurs have been brought back to life. Lukewarm Media aims to resurrect the immersive dinosaur first person experience that people have been waiting for.
Indies Continue to Support Current PlayStation Platforms
PlayStation Network continues to be the best destination for independent developers to reach gamers across the PlayStation 3 (PS3) and the PS Vita systems. Iron Galaxy Studios is bringing its quirky two-button fighting game, Divekick, to PS3 and PS Vita later this spring. Additionally, Digital Dreams will launch Metrico, a PS Vita exclusive that delivers an innovative experience in an atmospheric infographic world, utilizing the PS Vita controls in a new way. Independent Games Festival Award Winner and randomly-generated cave explorer Spelunky will be available on the PS3 and PS Vita systems with new exclusive features, and for the first time, acclaimed puzzle platformer Limbo will make its way to handheld platforms with its debut on the PS Vita system later this year. Additional independent titles coming to PlayStation Network this year include Pub Fund titles Sportsfriends, Guacamelee! and Dragon Fantasy Book Two, as well as additional highlight titles Ibb & Obb, Hotline Miami, Luftrausers, Velocity Ultra, Thomas Was Alone and Zombie Tycoon 2: Brainhov’s Revenge.
PS4 Inspires Evolution in New Developer and Publisher Relations
As part of continued efforts to partner with the best developer talent to create games for PlayStation platforms, SCEA has recently enhanced the services available to third-party publishers and developers, including the introduction of a new streamlined and faster Global Product Proposal process for submitting games. The new process, along with a focused internal structure, means SCEA can offer more resources and support to publishers and developers than ever before. For more information about the SCEA Publisher and Developer Relations Group, please visit: http://us.playstation.com/develop or email email@example.com.
For more information on the independent games that are coming to PlayStation, please visit: http://blog.us.playstation.com/tag/gdc13/.