Utilizing a new set of skills that are generally uncommon in most puzzle platformers, Leo has the ability to inflate, slide, and slam his body. These actions will be used throughout the game and sometimes their abstract uses will make your brain explode. For example, although Leo can float that same ability can also be used to fill the volume of certain spaces.
Generally gravity is always the unspoken villain in most platformers but with Leo players can use gravity to an advantage and a pretty handy way of solving some puzzles. Genius puzzle design can be found throughout the entirety of this game, some are simple to understand while others can take a few minutes. Although some are difficult they still inspire a most satisfying eureka effect when abstract solutions are found.
With Leo’s gelatinous structure momentum can easily be attained and makes for some awesome fast paced moments. Some levels throw in loops which, although not challenging, brings back some Sonic-era platforming to the forefront of my mind. Controls are also pretty simple and move rather gently, I often found myself making these broad sweeping motions with the thumbstick. Not once did the controls feel clunky, although controlling Leo is a completely separate issue. Beyond that players have access to either jump and inflate Leo or bring him slamming into the ground.
Often backgrounds are seemingly overlooked, which makes sense our attention is usually focused on the objective or not dying. However, I was immediately taken by the detail of the level design incorporated into each level. Even as the landscapes change there seems to be always one really creative design detail paired with a beautiful backdrop. Along with those details come new challenges and often times a new mechanic the game is willing to teach you through experience. There are about 2 dozen levels including secret levels available to players, a rather short but enjoyable campaign.
Leo’s Fortune has a decently paced story, and surprisingly some character depth can be found. Unfortunately the campaign itself is rather short and replay value ultimately depends on your willingness to replay each mission. Each level has 3 objectives that help unlock secret levels in each act, these can be obtained through completing the mission without dying, collecting all gold coins, and completing the mission in a timely manner. These are fine objectives, and some can be accomplished fairly easily but are generally a part of the superficial value of the game. Better yet beating the normal campaign unlocks hard mode which requires players to complete the campaign with one life, a true challenge for anyone interested.
I’m personally taken away by the quality of Leo’s Fortune. Not only is it perfect in almost every aspect of gameplay, it also is easily one of the best handheld ports I’ve had the chance to play. The level design is creative and very well paced, the challenges are creative and the learning curve is appropriately hydrocodone online used. The common platformer could take some notes from Leo’s Fortune as it runs circles around the competition. Although short, the story and it’s characters are enjoyable until the end. Leo’s Fortune is available September 8 for PS4, PC, Mac, and available Sept 11 for Xbox One.