Neverwinter – Becoming Free-To-Play MMO

Cryptic’s Dungeons and Dragons co-op RPG Neverwinter is changing dramatically under new publisher Perfect World. For starters, it’s now a free-to-play MMO title.

Neverwinter is shifting from the co-operative multiplayer game that was announced last year and into full-fledged, free-to-play MMO. The game will utilize the 4th Edition D & D Ruleset, with a more action setting. The developer says Neverwinter will be closer to a game like Nexon’s Vindictus, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully slaughtering hordes of monsters.

It utilizes a modified version of the engine from Cryptic’s other MMOs, Star Trek Online and Champions Online. Not only will the base game be free, but so will the content packs released after launch. Cryptic and Perfect World are opting to make their money through microtransactions. Players will have the option of purchasing consumables, vanity pets, and cosmetic items for real money. Unlike the current trend of ex-subscription-based MMOs that lock out portions of their content to free players, Cryptic plans to avoid making any content premium-only in Neverwinter.

No playable classes, races, or specific game content has been announced, nor has the confirmation as to whether the previously announced “Forge” system will remain in the game. The drawback to these big, structural changes is that development will take longer. Neverwinter was initially expected by the end of this year. Now, however, it’s expected in 2012.

Source: IGN

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5 comments for “Neverwinter – Becoming Free-To-Play MMO

  1. 10/06/2011 at 9:24 PM

    I am very interested to see how this plays out. There is tons of buzz all over the net about this.

    • Warren C. Bennett
      10/06/2011 at 10:38 PM

      I hope the game doesn’t sacrifice the story element. I like Dragon Nest/Vindictus but they aren’t games I’d focus on. I hope Neverwinter will be a game I have a huge desire to play despite whatever control scheme they adopt.

      • 10/07/2011 at 3:40 PM

        To me, and I hate to say this, but it looks like the game is taking on the tone for a normal MMORPG rather than the unique experience it was supposed to be. I was really looking forward to the ability to make your own quest modules and maps, and even if that is still in there, it looks like the whole D&D ruleset idea as seen in the other games is being tossed out the window for traditional Asian MMO fare.

        I really hope I’m not right about that though…

        • Warren C. Bennett
          10/07/2011 at 4:24 PM

          Yeah i’m taking a wait and see approach to this game as well. I’m kind of dissapointed they are changing how it was… However this may before the best. We’ll see.

          I’m much more excited about Otherland now. Neverwinter and Otherland were the two F2P games I have high hopes for. Now I’m unsure about Neverwinter. At least we’ll always have Neverwinter Nights 1 and 2.

  2. 10/07/2011 at 4:32 PM

    I knew this would happen when PWE bought out Cryptic, but I’m excited about having a Neverwinter MMO. I enjoyed Vindictus and I also enjoy most PWE MMOs. So I can’t wait to get into Beta for this.

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