[InfoDump] Playstation 4 Officially Announced at Sony’s Playstation Event

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Sony officially announced their next generation console tonight at their Press Event held in New York City, and predictably it’s being called simply the Playstation 4. Slated for the Holiday Season 2013, they revealed a variety of specs for the system, the new Dual Shock 4 controller, the new Playstation Eye, and a smattering of games, social connectivity and all manner of other goodies. While they went through a run down of specs and we say some tech demos and game reveals, they have yet to reveal the actual console or a price of the hardware itself. To make things simple, here’s your info dump from the PS4 Press Release…

Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

Gamer Focused, Developer Inspired

PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance. The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

Shared Game Experiences

Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay.

For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens

PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and

tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by

second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the

ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles

from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive

dual analog sticks over Wi-Fi networks *1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita *2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an

adventure game, purchase PS4 games while away from home and download it directly to the

console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay

PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content

On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud

Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

###

*1 Depending on network environment or titles, users may not be able to play games outside comfortably.

*2 Exept games that require peripherals such as PlayStation®4 Eye .

*3 Depending on the version of OS or other conditions, users cannot use the application.

*4 Number as of December 31st , 2012

*5 Number as of February 19st, 2013

*6 Number as of December 31st, 2012, including free trials.

Playstation 4 Technical Specs

Main Processor

  • Single-chip custom processor
  • CPU : x86-64 AMD “Jaguar”, 8 cores
  • GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based
  • graphics engine

Memory

  • GDDR5 8GB

Hard Disk Drive

  • Built-in

Optical Drive

(read only)

  • BD 6xCAV
  • DVD 8xCAV
  • I/O
  • Super-Speed USB (USB 3.0) ?AUX

Communication

  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • IEEE 802.11 b/g/n
  • Bluetooth® 2.1 (EDR)

AV output

  • HDMI
  • Analog-AV out
  • Digital Output (optical)

*Specifications are subject to change without notice.

The lineup of PS4 games shown at PlayStation Meeting 2013 include:

Wireless Controller for PlayStation 4 (DUALSHOCK 4)

Utilizing a similar design as the popular Wireless Controller for PlayStation 3(DUALSHOCK 3), DUALSHOCK 4 features new innovations to deliver better gaming experiences. DUALSHOCK 4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.

DUALSHOCK 4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offera simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.

In addition, DUALSHOCK 4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.

While integrating “SELECT” and “START” buttons on DUALSHOCK 3 Wireless controller into a new “OPTIONS button”, DUALSHOCK 4 is newly equipped with a “SHARE button” to further enhance PS4’s social capabilities. The “SHARE button” allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the “SHARE button”. Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK 4 while PS4 is on standby or through a dedicated charging station. For convenience, YYY can also be charged with smartphone chargers via USB.

During the creation of DUALSHOCK 4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.

PlayStation 4 Eye

PlayStation 4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation4 Eye to cut out the image of player from background, or to grasp players’ position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation 4 Eye senses the color of DUALSHOCK 4’s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way.

PlayStation 4 Eye also supports PlayStation Move motion controller. It detects the motion of PS Move more precisely, and reflects players’ in-game motion more accurately than ever. SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

Technical Specs

Wireless Controller for PlayStation4 (DUALSHOCK 4)

  • External Dimensions Approx. 162mm x 52mm x 98mm (width x height x depth)
  • (tentative, excludes largest projection)
  • Weight Approx. 210g (tentative)
  • Keys / Switches PS button, SHARE button, OPTIONS button,
  • Directional buttons (Up/Down/Left/Right),
  • Action buttons (Triangle, Circle, Cross, Square),
  • R1/L1/R2/L2 button, Left stick / L3 button, Right stick / R3
  • button, Pad Button
  • Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type
  • Motion Sensor Six-axis motion sensing system (three-axis gyroscope, threeaxis accelerometer)
  • Other Features Light Bar, Vibration, Built-in Mono Speaker
  • Ports USB (Micro B), Extention Port, Stereo Headset Jack
  • Wireless Communication Bluetooth Ver2.1+EDR
  • Battery Type Built-in Lithium-ion Rechargeable Battery
  • Voltage DC3.7V (tentative)
  • Capacity 1000mAh (tentative)

PlayStation 4 Eye

  • External Dimension Approx. 186mm x 27mm x 27mm (width x height x depth)
  • (tentative)
  • Weight Approx. 183g (tentative)
  • Video Pixel (Maximum) 1280 x 800 pixel x 2
  • Video Frame Rate 1280×800 pixel @ 60fps
  • 640×400 pixel @ 120fps
  • 320×192 pixel @ 240fps
  • Video Format RAW, YUV (uncompressed)
  • Lens Dual Lenses, F value/F2.0 fixed focus
  • Capture Range 30cm??
  • Field-of-View 85°
  • Microphone 4 Channel Microphone Array
  • Connection Type PS4 dedicated connector (AUX connector)
  • Cable Length Approx. 2m (tentative)

*Specifications are subject to change without notice.-

You can catch a replay of the event below, we’ll update with assets as we get them…


Video streaming by Ustream

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David "AnjelusX" Slauenwhite

Editor-in-Chief at Anjel Syndicate
Editor-in-Chief, Sky Marshal - Phantom Foundation/Tau Dewa Dragoons, Gamer, Lover of Books, Conjurer of Words, Worlds, and Stories, Coffee Worshiper, and Nova Scotian.

"I've been gaming since I stood on milk crates to reach the controls. New games, retro games, you name it, I probably love it."
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