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	<title>Anjel Syndicate &#187; Game Journalism</title>
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		<title>Dancing with Public Relations</title>
		<link>http://www.anjelsyndicate.org/2011/05/27/dancing-with-public-relations/</link>
		<comments>http://www.anjelsyndicate.org/2011/05/27/dancing-with-public-relations/#comments</comments>
		<pubDate>Fri, 27 May 2011 08:14:50 +0000</pubDate>
		<dc:creator>David "AnjelusX" Slauenwhite</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Game Journalism]]></category>
		<category><![CDATA[Game Media]]></category>
		<category><![CDATA[Game Theory Digital Gaming Magazine]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Public Relations]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=442</guid>
		<description><![CDATA[I will admit up front, I had intended to approach this post as a rant, however having had work that needed to be completed before I could get to this, I had time to ponder what it is I want to say here. Like many start ups in the game media, Game Theory Digital Magazine is built around reviewing games. We&#8217;ve had the usual hiccups, bumps in the road, and issues that any start has getting off the ground. We&#8217;ve had delays in issues; we&#8217;ve had staff shuffling which is common for a purely volunteer operation (presently) and so forth. However, we manage to get our content out there into the universe, we have solid writers, a hard working core staff, and we&#8217;re always working to improve both our processes and our writing. &#160; One of our primary challenges is of course getting games to cover for our reviews. Largely for the first year of operation we (the staff and writers) have been funding the games we review ourselves. This isn&#8217;t uncommon, nor is it a complaint, it is a reality. However as we&#8217;ve grown our audience, built our staff, and all the other components that go into making this [...]]]></description>
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