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	<title>Anjel Syndicate &#187; Game Developers</title>
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		<title>Inside-Outside Alt World Game Design</title>
		<link>http://www.anjelsyndicate.org/2009/10/11/inside-outside-alt-world-game-design/</link>
		<comments>http://www.anjelsyndicate.org/2009/10/11/inside-outside-alt-world-game-design/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 19:04:12 +0000</pubDate>
		<dc:creator>D &#34;AnjelusX&#34; Slauenwhite</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Alternate Futures]]></category>
		<category><![CDATA[Alternate Worlds]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Game Designers]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Nobel Peace Prize]]></category>
		<category><![CDATA[President Obama]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=77</guid>
		<description><![CDATA[url='http://www.anjelsyndicate.org/2009/10/11/inside-outside-alt-world-game-design/';username='AnjelSyndicate';Here’s a strange thought, that occurred to me the more I thought about Obama winning the Nobel Peace Prize, the different reactions to it, and just the state of the world. Now following along with me while I delve into this thought train for a moment, even though it might not make any sense. We [...]]]></description>
			<content:encoded><![CDATA[<div id='retweet_button' style='float:right;margin-left: 10px;'><script type="text/javascript">url='http://www.anjelsyndicate.org/2009/10/11/inside-outside-alt-world-game-design/';username='AnjelSyndicate';</script><script type="text/javascript" src="http://www.retweet.com/static/retweets.js"></script></div><p>Here’s a strange thought, that occurred to me the more I thought about Obama winning the Nobel Peace Prize, the different reactions to it, and just the state of the world. Now following along with me while I delve into this thought train for a moment, even though it might not make any sense.</p>
<p>We have various depictions in books, movies, and especially games about different worlds where various realities occur. Such as; people with super powers, psionics, great wars, aliens, apocalypses, and all manner of other alternate-earths/alternate histories. Now of course take into account we have people out their whom really believe in the conspiracies they profess and how the world just seems so wrapped up in a manner of what do we really believe, what is really real and what isn’t.</p>
<p>Now then if it ever came to pass that one of these conspiracies, alternate worlds and so on actually turned out to exist, what would that do to society and really if we were actually living in them the whole time, how does this affect our creative works. It really would turn the whole thing upside down. Would we then stat making games that are based around the world we know it to be now?</p>
<p>Kind of a twisted thought I know, but it reminds me of the Matrix, the real world isn’t real but a creation by the system, which really is just a big life sim to keep humans occupied and then I wonder if our popular fiction and science fiction is left over programming of what our life sim in the matrix could be. Just thinking about this makes one’s head spin.</p>
<p>Of course I don’t believe any of it, but it does lead to some interesting creative thoughts. If our world suddenly changed into one where our fiction was truth, what would we do to make games in that world? What kind of games would those be? It’s like shifting your thinking to decide how to create games that fit as an escape for a game world?</p>
<p>I wonder now if there’s a potential wealth of new games to be created from thinking not outside the box but inside the box and creating to suit the world inside the box for the world playing outside the box.</p>
<p>It’s like this, we live in World X (Real world) but if I lived in world Y and I was a game designer in world Y, what game worlds would I make to fascinate and thrill the people of world Y? So you design your game based on the possible audience of world Y but deliver it to the people of World X, thus you have alt world Z where it’s so far flung no one thought of it before because everyone’s designing games world X.</p>
<p>Did I lose you yet? Probably but that’s okay as the idea will grow on you. I think I’m going to invest sometime thinking about this and maybe I’ll come up with something that would both trill and excite World X and Y. it’s a stretch and my logic is a little off today, but consider what we know.</p>
<p>-          Players like amazing fantastical worlds, Alternate reality worlds, and exciting new worlds to explore and play in.</p>
<p>-          Players want to experience something different, somewhere different.</p>
<p>Both those said, building something different within the framework of something different to begin with could have some pretty amazing results. I’m going to sum up with an example and leave it go as that.</p>
<p>If we lived in an alternate reality where aliens were an every day occurrence and psionic abilities were just a normal part of humanity, and we already fought and prevailed against a zombie outbreak, what kind of video games would be made for the players of that world?</p>
<p>How does that tickle your muse?</p>
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