Posts Tagged ‘ Actors

I Have This Great Idea! Now What?

There this thing that I see many times over the years. Certainly within the gaming community, all kinds of people have great ideas about the next “Great Game Idea”. Of course the realities that go into making a game aren’t involved in their thought process about what it takes or how to go about making that “Great Game”. Of course the information is out there for those whom are willing to research into it, and of course all time and again people in the industry has written and commented or had talks and exhibitions on what it does take. But there often seems to be some component missing from this information, it gets referenced certainly but not really discussed.

Yes making games takes time, money, resources, people, etc, etc. But it also takes a large amount of dedication. Yes it takes Passion too of course, but the more often I hear that word “Passion” the more it takes on a buzz word kind of feel.

Dedication, perseverance, fortitude, persistence and determination, all aspects of a similar state of mind, but still words that describe the means that drive one to work their ass off to get where they want to go. With all creative types,  be it a game designer, an actor, a writer, a fashion designer, anything else creative, it can be difficult breaking into those industries, or getting your first product out, proving yourself, proving your concepts, and getting that notice that you “Made it”.

You can have all the creativity in the world, you can have all the practical knowledge you need, you could be an artist-programmer-writer-musician-producer-ninja with all the skills imaginable but if you’re not willing to put the time in and get things done, you won’t make it off the ground.

If you have a great idea then pursue it, learn how to do things, find like minded people to form a team, but even with teams you run into this same issue. We’ve all seen it over and over again, people come together and plan out something epic, but it falls apart because someone gives up. It takes time and people are impatient and often in this “On demand” world of ours, people expect immediate results.

In a perfect world that could happen, sure.

In reality you have to work your ass off to get somewhere, you have to do things you otherwise would avoid to gain skills; you have to invest hours working on building your game, your CV, your portfolio, your creds. From concept to development to production and beyond it all takes work. Not in the metaphorical sense, but in the get down and dirty and kick ass and take names.

There’s no reason at the core that you can’t bring your “Great Game” idea to life, if you’re willing to poor you time and essence into making it happen. Hell, you can make a really good pitch for your idea but then you have to deliver on it. We’re not talking about some abstract thing, we’re talking about standing up and taking action.

I’m guilty of forgetting this sometimes and I let myself go slack as I work on different projects or take side gigs to expand my horizons. Like anyone I get lazy sometimes when I’m faced with work or projects I might otherwise avoid like the plague, but I kick myself and remember the goal, remember where I’m aiming for. So not only am i writing this for you my dear readers, but also for myself, a good self ass-kicking and reminder to practice what I’m preaching is good for the soul, so is admitting my own missteps on the great path of life.

Reminders are great for this; I’m not talking about some tacky poster on the wall, but just that one memento of past achievement or that one game or book that inspired you. We all need out talismans that keeps us focused, but even then you need to remember that no one’s going to get you want you want if you don’t have the drive and determination to carry through and deliver your own destiny.

You want to do something, you want to create and make something, then my best advice to you is to shut up and do it.