You are the leader of the city state of Athica. Dark times have fallen on your realm as the powerful mage called the Sorcerer King has already conquered the land. You had established an uneasy peace with him until you learned of his plan to become a god by destroying the Elemental Shards that supply the world with its magic. He must be stopped.
With Sorcerer King we wanted to do a different take on 4X fantasy and move away from some of the genres familiar tropes, said lead designer and Stardock CEO Brad Wardell. Instead of pitting players against other factions with the same objective of conquering the games world for themselves, we’re challenging players to struggle against the Doomsday Counter as they rise from the ashes of defeat to stop the demigod from casting a spell that will transform him into a god.
Players can challenge Sorcerer King and its ever ticking Doomsday Counter with the games six unique sovereigns that have their own skill trees, spellbooks and units. In Sorcerer King the landscape is filled with hundreds of quests. Completing them grants you crafting components, lore for researching new spells, new units, magical artifacts, and can even increase or decrease the Doomsday Counter. Along the way players will also encounter rivals that they may either choose to make into allies who support their cause or make them enemies that must be dealt with in addition stopping the Sorcerer King.
Sorcerer King is available now from Stardock and on Steam, for more information visit: www.sorcererking.com.
Tiffany "CeissaDesiste" Toms
Long time female gamer who has been playing all genres since the Atari 2600 and Commodore 64 days. Freelance Graphic Artist, Web Designer, Beta Tester, and studied one year of Game Design. I play games on PC, PS4, PS3, Wii, Wii U, Nintendo Switch, 3DS, Xbox 360, PSVita, and Android. Freelance Writer, Reviewer, and News Editor/Asst. Director for Anjel Syndicate since the site launched! Part time employee of a major video game retailer.