“This release is made possible by the backers who helped the Kickstarter campaign succeed”, says Kalman. “With their support, Sentris has undergone multiple improvements, expanded the team, and now is available for everyone in a solid but unfinished state.” While general skepticism in the current landscape of crowd-funded projects is increasing, Samantha presents Sentris as evidence of undeniable success from crowdfunding.
In the nine months since the Kickstarter campaign completed with $56,000 in funding, hundreds of backers have been testing out multiple iterations of the game. The team of contributors has grown to include Seattle-based visual artist Izaak Moody, as well as musical artists Rich Vreeland/Disasterpeace and Kasson Crooker/Symbion Project.
Sentris will be available to purchase for Mac, PC, and Linux on Steam (http://store.steampowered.com/app/303530) and the Humble Store (https://www.humblebundle.com/store/p/sentris_storefront).
The final version is expected to launch on these platforms plus Ouya in Q1 2015. Additional game features, puzzles, backgrounds, and musical content will be added to the game during its Early Access period.
To learn more about Sentris visit www.sentrisgame.com
Tiffany "CeissaDesiste" Toms
Long time female gamer who has been playing all genres since the Atari 2600 and Commodore 64 days. Freelance Graphic Artist, Web Designer, Beta Tester, and studied one year of Game Design. I play games on PC, PS4, PS3, Wii, Wii U, Nintendo Switch, 3DS, Xbox 360, PSVita, and Android. Freelance Writer, Reviewer, and News Editor/Asst. Director for Anjel Syndicate since the site launched! Part time employee of a major video game retailer.