The dynamic nature of LIVE Motion in NBA LIVE 16 keeps players in control of movement so you’ll never feel like you’re stuck in a scripted animation. Built over the past two years, LIVE Motion combines an innovative approach to motion capture with run-time physics to give players the ability to pull off contextual movement all over the basketball court. With completely rebuilt passing and catching systems, now you can distribute the ball exactly when and where you want with touch passing and dribble hand-offs. Plus, unprecedented control in pick and roll situations, along with a brand new shot system, gives players additional opportunities for self-expression on the court.
GameFaceHD, an exclusive mobile head scanning app launching later this summer, combines the ease of using a mobile phone with high-fidelity HD head scanning technology, so gamers can quickly and simply apply their face directly to a created character in NBA LIVE 16. This process results in an incredibly realistic rendering of a gamer’s face, which can be immediately uploaded into the game. Coupled with several unique player customization options, NBA LIVE 16 delivers the level of self-expression basketball videogame players have been asking for.
NBA LIVE 16 is developed in Orlando, Florida by EA Tiburon and will be available for Xbox One, the all-in-one games and entertainment system from Microsoft and PlayStation®4 computer entertainment system on September 29, 2015 for $59.99. To learn more about NBA LIVE 16, visit https://www.easports.com/nba-live.
David "AnjelusX" Slauenwhite
Anjel Syndicate Editor-in-Chief, Gamer, Lover of Books, Conjurer of Words, Worlds, and Stories, Coffee Worshiper, and Nova Scotian. "I've been gaming since I stood on milk crates to reach the controls. New games, retro games, you name it, I probably love it."