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	<title>Comments for Anjel Syndicate</title>
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		<title>Comment on My Sims Agents &#8211; Wii Review by D &#34;AnjelusX&#34; Slauenwhite</title>
		<link>http://www.anjelsyndicate.org/2009/10/03/my-sims-agents-wii-review/comment-page-1/#comment-466</link>
		<dc:creator>D &#34;AnjelusX&#34; Slauenwhite</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=57#comment-466</guid>
		<description>When you get the F-Space Manipulator, you can stand on the energy points in each room and drag/drop decor items where you want them on the room grid.</description>
		<content:encoded><![CDATA[<p>When you get the F-Space Manipulator, you can stand on the energy points in each room and drag/drop decor items where you want them on the room grid.</p>
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		<title>Comment on My Sims Agents &#8211; Wii Review by Maddie</title>
		<link>http://www.anjelsyndicate.org/2009/10/03/my-sims-agents-wii-review/comment-page-1/#comment-463</link>
		<dc:creator>Maddie</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=57#comment-463</guid>
		<description>Okay little bit helpful.One thing can you decorate your HQ?I&#039;v tried but I dont know how.Help me?</description>
		<content:encoded><![CDATA[<p>Okay little bit helpful.One thing can you decorate your HQ?I&#8217;v tried but I dont know how.Help me?</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by D &#34;AnjelusX&#34; Slauenwhite</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-415</link>
		<dc:creator>D &#34;AnjelusX&#34; Slauenwhite</dc:creator>
		<pubDate>Tue, 16 Feb 2010 21:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-415</guid>
		<description>Yes that&#039;s another source of expenses I&#039;d considered putting in, but left it out for the sake that many MMO&#039;s are new IP&#039;s, though you are quite right about ones that are built around franchises/established IPs.

Yeah, merchandising is much the same as Item malls, although they are physical items, they are just another profit channel companies use. Though not many in the MMO space. Which surprises me for some of the bigger ones, as geeks and gamers are notorious buyers of collectible swag.</description>
		<content:encoded><![CDATA[<p>Yes that&#8217;s another source of expenses I&#8217;d considered putting in, but left it out for the sake that many MMO&#8217;s are new IP&#8217;s, though you are quite right about ones that are built around franchises/established IPs.</p>
<p>Yeah, merchandising is much the same as Item malls, although they are physical items, they are just another profit channel companies use. Though not many in the MMO space. Which surprises me for some of the bigger ones, as geeks and gamers are notorious buyers of collectible swag.</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by CeoBohga</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-414</link>
		<dc:creator>CeoBohga</dc:creator>
		<pubDate>Tue, 16 Feb 2010 18:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-414</guid>
		<description>Not meaning to be nit picky, but you missed both a major cost and major revenue source.  While not an issue for most games, Cryptic and Turbine both had to deal with obtaining liscencing rights.  With LOTR, I&#039;m not entirely sure how the rights made their way to Turbine, but Vivendi had an 8 year exclusive period that if it fully matured, overlapped with Trubine&#039;s release and given how protective Tolkien Enterprise is with it&#039;s IP, you know they&#039;re paying for it one way or another.  For STO, Cryptic had to purchase the rights from Perpetual Entertainment, which ment upfront development fees.

Now maybe this goes to Item Malls, but WoW and SWG both have an additional source of income.  TCGs... Players buying into the trading card games based on the MMO with the hopes of getting special cards for special Item Mall type items. It&#039;s a scheme that both appeals to the collectionists and gamblers... and quite frankly, at least with WoW, it&#039;s quite a profit machine for them.

Anyways, good read as always.</description>
		<content:encoded><![CDATA[<p>Not meaning to be nit picky, but you missed both a major cost and major revenue source.  While not an issue for most games, Cryptic and Turbine both had to deal with obtaining liscencing rights.  With LOTR, I&#8217;m not entirely sure how the rights made their way to Turbine, but Vivendi had an 8 year exclusive period that if it fully matured, overlapped with Trubine&#8217;s release and given how protective Tolkien Enterprise is with it&#8217;s IP, you know they&#8217;re paying for it one way or another.  For STO, Cryptic had to purchase the rights from Perpetual Entertainment, which ment upfront development fees.</p>
<p>Now maybe this goes to Item Malls, but WoW and SWG both have an additional source of income.  TCGs&#8230; Players buying into the trading card games based on the MMO with the hopes of getting special cards for special Item Mall type items. It&#8217;s a scheme that both appeals to the collectionists and gamblers&#8230; and quite frankly, at least with WoW, it&#8217;s quite a profit machine for them.</p>
<p>Anyways, good read as always.</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by Michelle</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-410</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Tue, 16 Feb 2010 01:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-410</guid>
		<description>I think one of the downsides to Item Mall in my book is that in the end, you can easily wind up and spend more on a monthly basis than you do if you pay for a subscription. I&#039;d rather know exactly how much I&#039;m going to pay. It helps me decide if I can afford to subscribe to multiple games. I&#039;m also somewhat aghast at the price of some of the items in Item Malls. $300 is over the top!</description>
		<content:encoded><![CDATA[<p>I think one of the downsides to Item Mall in my book is that in the end, you can easily wind up and spend more on a monthly basis than you do if you pay for a subscription. I&#8217;d rather know exactly how much I&#8217;m going to pay. It helps me decide if I can afford to subscribe to multiple games. I&#8217;m also somewhat aghast at the price of some of the items in Item Malls. $300 is over the top!</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by skynes</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-406</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Sun, 14 Feb 2010 23:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-406</guid>
		<description>Problem that I seen with D&amp;D Online is that the bought content gives the best items.</description>
		<content:encoded><![CDATA[<p>Problem that I seen with D&amp;D Online is that the bought content gives the best items.</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by D &#34;AnjelusX&#34; Slauenwhite</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-405</link>
		<dc:creator>D &#34;AnjelusX&#34; Slauenwhite</dc:creator>
		<pubDate>Sun, 14 Feb 2010 22:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-405</guid>
		<description>Well this is it, if it&#039;s content you can achieve in the game anyways, just buying it through an item mall as a faster means, makes a lot of sense to me, it&#039;s not overly disruptive to the game, and when items from the store are trade-able in game, it&#039;s a means to drive a player economy and more equal op for players whom might not have the cash to invest.

My main issue with item malls, which you give a great example of is the over powering content, and remarkably it&#039;s usually free to play games that are guilty of this more than any subscription game I know of.</description>
		<content:encoded><![CDATA[<p>Well this is it, if it&#8217;s content you can achieve in the game anyways, just buying it through an item mall as a faster means, makes a lot of sense to me, it&#8217;s not overly disruptive to the game, and when items from the store are trade-able in game, it&#8217;s a means to drive a player economy and more equal op for players whom might not have the cash to invest.</p>
<p>My main issue with item malls, which you give a great example of is the over powering content, and remarkably it&#8217;s usually free to play games that are guilty of this more than any subscription game I know of.</p>
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		<title>Comment on Subscriptions with an Item Mall? Oh Noes! by skynes</title>
		<link>http://www.anjelsyndicate.org/2010/02/14/subscriptions-with-an-item-mall-oh-noes/comment-page-1/#comment-404</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Sun, 14 Feb 2010 22:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=129#comment-404</guid>
		<description>&quot;Items that unbalance a game, uber xp scrolls and the like that those who can afford love and those who can’t loathe.&quot;

I encounter this far too often myself. I used to play an MMO Mud game called Imperian. The &#039;special credits&#039; were called Credits. You bought them with real life money, or you bought them in-game from other players.

They were pretty much THE only way to get the best armour and weapons. So either you grinded for months and bought loads from other players to buy one weapon or you sunk into your wallet for $40-50 and got it that way.

I didn&#039;t like it naturally. It created such a power gap that those with the money were the most feared players.

I do like how D&amp;D Online handled it, mostly anyway. I could buy from the store what I could get in game. Just quicker and easier from the store.

I bought a +1 Scimitar, but I could have paid 1000 gold or so for one too. Nothing in the store was unique, except classes/races and some content. The content bit was what I didn&#039;t like as you were pretty much forced to run the same content over and over or buy the extra stuff.

For World of Warcraft, with the level of content, content quality, server quality and good connection I get. I&#039;m happy to pay the monthly fee. I have played many many MMOs, WOW is one of the best in all ways, especially in lag XD</description>
		<content:encoded><![CDATA[<p>&#8220;Items that unbalance a game, uber xp scrolls and the like that those who can afford love and those who can’t loathe.&#8221;</p>
<p>I encounter this far too often myself. I used to play an MMO Mud game called Imperian. The &#8217;special credits&#8217; were called Credits. You bought them with real life money, or you bought them in-game from other players.</p>
<p>They were pretty much THE only way to get the best armour and weapons. So either you grinded for months and bought loads from other players to buy one weapon or you sunk into your wallet for $40-50 and got it that way.</p>
<p>I didn&#8217;t like it naturally. It created such a power gap that those with the money were the most feared players.</p>
<p>I do like how D&amp;D Online handled it, mostly anyway. I could buy from the store what I could get in game. Just quicker and easier from the store.</p>
<p>I bought a +1 Scimitar, but I could have paid 1000 gold or so for one too. Nothing in the store was unique, except classes/races and some content. The content bit was what I didn&#8217;t like as you were pretty much forced to run the same content over and over or buy the extra stuff.</p>
<p>For World of Warcraft, with the level of content, content quality, server quality and good connection I get. I&#8217;m happy to pay the monthly fee. I have played many many MMOs, WOW is one of the best in all ways, especially in lag XD</p>
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		<title>Comment on My Sims Agents &#8211; Wii Review by Tiffany Toms</title>
		<link>http://www.anjelsyndicate.org/2009/10/03/my-sims-agents-wii-review/comment-page-1/#comment-367</link>
		<dc:creator>Tiffany Toms</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=57#comment-367</guid>
		<description>Another great way to get help on any video game is to use GameFAQS.com. Wonderful site for walkthroughs and help for video games!</description>
		<content:encoded><![CDATA[<p>Another great way to get help on any video game is to use GameFAQS.com. Wonderful site for walkthroughs and help for video games!</p>
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		<title>Comment on My Sims Agents &#8211; Wii Review by D &#34;AnjelusX&#34; Slauenwhite</title>
		<link>http://www.anjelsyndicate.org/2009/10/03/my-sims-agents-wii-review/comment-page-1/#comment-366</link>
		<dc:creator>D &#34;AnjelusX&#34; Slauenwhite</dc:creator>
		<pubDate>Fri, 29 Jan 2010 03:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=57#comment-366</guid>
		<description>&lt;blockquote cite=&quot;#comment-content-217&quot;&gt;
&lt;a href=&quot;#comment-217&quot; rel=&quot;nofollow&quot;&gt;Mike&lt;/a&gt; :
    &lt;p&gt;Got this for my 5 year old and other than having to read everything to him it was great.  He managed to find the Nightmare Crown with very little help (except for reading) in about 2 weeks.  I am so proud of him and how he played the game!&lt;/p&gt;
  &lt;/blockquote&gt;
That&#039;s wonderful, it&#039;s a great game for kids, I like how it not only has the reading component, but the abstract thinking on the part of analyzing, but the reconstruction components, and to a small degree the lock picking, though haha, not a life skill I want my kids to learn LOL.
&lt;blockquote cite=&quot;#comment-content-320&quot;&gt;
&lt;a href=&quot;#comment-320&quot; rel=&quot;nofollow&quot;&gt;bob&lt;/a&gt; :
    &lt;p&gt;but how do you decorate your headquarters&lt;/p&gt;
  &lt;/blockquote&gt;
Hiya Bob, sorrie for the late answer, if you haven&#039;t figured it out however, it&#039;s with the force manipulator on the &quot;blue energy spots&quot; in different rooms.
&lt;blockquote cite=&quot;#comment-content-324&quot;&gt;
&lt;a href=&quot;#comment-324&quot; rel=&quot;nofollow&quot;&gt;quietone513662&lt;/a&gt; :
    &lt;p&gt;I recently purchased thi game for my kids how do i get it to speak in english?anyone know&lt;/p&gt;
  &lt;/blockquote&gt;
They speak Simlish, it&#039;s just how those crazy Sims roll.
&lt;blockquote cite=&quot;#comment-content-337&quot;&gt;
&lt;a href=&quot;#comment-337&quot; rel=&quot;nofollow&quot;&gt;jake&lt;/a&gt; :
    &lt;p&gt;can u help i cant figure out how to anaylyze da crystals in the part where u have to see if it is real&lt;/p&gt;
  &lt;/blockquote&gt;
I do wish there we more guides for this, I might go through and take screen caps of various puzzles for people.
&lt;blockquote cite=&quot;#comment-content-365&quot;&gt;
&lt;a href=&quot;#comment-365&quot; rel=&quot;nofollow&quot;&gt;KIMBERLY&lt;/a&gt; :
    &lt;p&gt;I need help analyzing the big eggs in the tree, i can’t figure out the molecules, I was looking for letters in the woods an came up upon the eggs! someone help!&lt;/p&gt;
  &lt;/blockquote&gt;
Yeah, there is a trick to it, I&#039;ll go see if I can do that analysis again and take a pic of the results, I got through it through a lot of trial and error.</description>
		<content:encoded><![CDATA[<blockquote cite="#comment-content-217"><p>
<a href="#comment-217" rel="nofollow">Mike</a> :</p>
<p>Got this for my 5 year old and other than having to read everything to him it was great.  He managed to find the Nightmare Crown with very little help (except for reading) in about 2 weeks.  I am so proud of him and how he played the game!</p>
</blockquote>
<p>That&#8217;s wonderful, it&#8217;s a great game for kids, I like how it not only has the reading component, but the abstract thinking on the part of analyzing, but the reconstruction components, and to a small degree the lock picking, though haha, not a life skill I want my kids to learn LOL.</p>
<blockquote cite="#comment-content-320"><p>
<a href="#comment-320" rel="nofollow">bob</a> :</p>
<p>but how do you decorate your headquarters</p>
</blockquote>
<p>Hiya Bob, sorrie for the late answer, if you haven&#8217;t figured it out however, it&#8217;s with the force manipulator on the &#8220;blue energy spots&#8221; in different rooms.</p>
<blockquote cite="#comment-content-324"><p>
<a href="#comment-324" rel="nofollow">quietone513662</a> :</p>
<p>I recently purchased thi game for my kids how do i get it to speak in english?anyone know</p>
</blockquote>
<p>They speak Simlish, it&#8217;s just how those crazy Sims roll.</p>
<blockquote cite="#comment-content-337"><p>
<a href="#comment-337" rel="nofollow">jake</a> :</p>
<p>can u help i cant figure out how to anaylyze da crystals in the part where u have to see if it is real</p>
</blockquote>
<p>I do wish there we more guides for this, I might go through and take screen caps of various puzzles for people.</p>
<blockquote cite="#comment-content-365"><p>
<a href="#comment-365" rel="nofollow">KIMBERLY</a> :</p>
<p>I need help analyzing the big eggs in the tree, i can’t figure out the molecules, I was looking for letters in the woods an came up upon the eggs! someone help!</p>
</blockquote>
<p>Yeah, there is a trick to it, I&#8217;ll go see if I can do that analysis again and take a pic of the results, I got through it through a lot of trial and error.</p>
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