Game Industry, Connecting with it’s parts and cousins.
Now as many of you know, right now my primary gig is writing for GameTheory Digital Gaming Magazine, which is amusing as I never expected to turn into a game journo, but hey we roll with the waves and take the ops as they present themselves. I’m also doing story work for a client for at least one upcoming title (which I can’t even breath about, but hey I say something at least.) All that aside, something triggered some thoughts tonight while I was working (slaving) away on some dialogue. The Game Industry, to me as I’ve probably stated before is made up of specialists and utility players. Programmers, Designers of all flavours, Producers, Artists, Musicians, etcetera, etcetera, etcetera.
Myself, well I bill myself as a writer though I have dabbled in design, production, and some other things over time. But my focus is on writing, which isn’t exactly the most technical of chores. (Hah, try doing research on period pieces and tell me that isn’t hard work to find the right spice to sprinkle in your dialogue)
Anyways back to the point I’m going to make. My Twitter stream is a diversified mix of all sorts of directly and indirectly related people. Of course I’m top heavy on Game Industry folks of the aforementioned flavours, plus my now fellow Game Journalists. However I also have a healthy contingent of writer folks, for reals writers of books and films and such. Add in the various musicians and music industry types, throw in the Acting and Film Industry people, with a sprinkling of other small groups, it goes to show that my following of people isn’t just one certain flow of information. I’m not counting the media and news services, the rare celebrities who amuse me, friends, families, and the ever important gamers that buy all the goodies the game industry pumps out. Oh, and that handful of marketing and PR types whom I either find interesting conversationalists or have something worth reading.
As I said everything is directly or indirectly related. As a writer especially one aimed at the Game Industry, I follow the Music, Acting, and Film industry types because when times come along that I need to write dialogue for scenes, or I need to build cast and character profiles, I like having information to draw from. I set myself a broad learning curve as I don’t want to have to do things repeatedly due to my not understanding something. I like to know how actors and acting, especially voice acting operates, the kind of things they like, directions they need and so on.
I follow the music people as music is (in my estimation) an important aspect of games and game story telling. Music in movies proves that theory just let the Jaws theme play in your head and you know exactly what I get it.
You don’t have to be godly in all aspects of the industry, no one really can be, there’s just too much to try to know, but having some knowledge can help you in the long run, when it comes to dealing with people on any team you end up on. Especially for those who are aiming to be a Producer or Director. You don’t need to have the talent to do voice acting, to compose songs, to write all the back-story, or draw up your concept art. You do need to have some understanding of how those things happen and the people who make it happen. Education never stops, and as I said in the earlier post of yesterday, being agile and adaptive applies here too. If you don’t know anything about something then do some research and learn something about it. Talk to those who know and gain some understanding, it will make you a better writer, designer, musician, producer, director, coffee gopher.
I keep my flow of information diversified so that I can meet challenges, deal with people with some intelligent conversation, or when I’m faced with something new, I can ask intelligent questions coming from at least a basic foundation in how the other half does things. I don’t have a lifetime to spend learning how to do it all, but I can spend the time learning how those who have the talent to do something do it.
It’s made me a better writer, a better networker, a better co-worker, and in the end a better friend. I might not be able to read your sheet music, but I can understand how to work with the dialogue to make it flow with the musical accompaniment.
I guess the moral of the story of this one is that you can’t box yourself in and just send things out to the team without having some measure of understanding for what they do and how you can help them work with what you do. It will make your team more cohesive, and hopefully your game even better, and bring success for all involved.
