Archive for the ‘ Video Games ’ Category

Summary of EA Press Conference E3 2010 (6/14/10)

This year’s EA conference opened with the trailer for Need for Speed: Hot Pursuit. In the trailer we see a red car being chased by the police. During the course of the trailer other cars show up trying to stop the police cars from catching the main car. Police helicopters join and the chase continues. The car slides into the camera and the logo appears. Criterion has taken over the reigns for this new entry in the NFS series. The release date is shown as 11/16/2010. Appearing on stage is Craig Sullivan from Criterion to present a gameplay demo and footage. He states that when Criterion got the keys to the franchise they wanted to take it back to its roots. You can play through career mode as a racer and a cop. The game will include Need for Speed Autolog which is a suite of tools the player can use to connect, compare and compete with their friends. You will be able to see what friends are online, their records, their achievements and who you’re most wanted player is. Craig goes head to head with Matt in a hot pursuit type race. We see the gameplay from both sides of the game

Trailer: http://www.gametrailers.com/video/e3-2010-need-for/101350

Gameplay: http://www.gametrailers.com/video/e3-2010-need-for/101352

EA’s CEO John Riccitiello takes the stage to tell us that this year’s show will focus on “Ten Great Games from Ten Great Producers”.

Visceral Games’ Steve Papoutsis takes the stage to bring us information and gameplay footage from Dead Space 2. He says that they wanted to make a unique stamp in the horror genre of gaming and feels that they have with the Dead Space franchise. You again play as Isaac Clarke and the game takes place on The Sprawl an infected city on one of Saturn’s moons which is crawling with a wide range of Necromorphs. In the demo Isaac has to fight his way through what appears to be a church. Fighting his way through the enemies that are trying to stop him he finally reaches a room with a spectacular view of The Sprawl. A ship suddenly appears and starts to shoot out the windows. As Isaac is trying to avoid being sucked into the vacuum of space he finds a hatch in the floor which he manages to use to escape. He tumbles down into a blood stained room and the Necromorph boss appears. The demo ends with two pieces of information, the conclusion of this battle will be shown during Sony’s press conference and Dead Space 2 will release on January 25, 2011. Gameplay footage: http://www.gametrailers.com/video/e3-2010-dead-space-2/101337

The third game to be shown comes from a collaboration of DICE and EA’s LA Studio. Sean Decker from EA comes to show us the first gameplay footage of Medal of Honor and a live 24 player demo of the multi-player side of the game. Medal of Honor will take place in modern day Afghanistan and feature real world location maps. Two of those shown were Kabul City Ruins and Helmand Valley. The game will be released on October 12th, with the multi-player beta starting next week on June 21st. The beta will be available on the PS3, Xbox 360 and PC. The live demo featured Team Assault which is a death match mode. Gameplay appears to be similar a mixture of Battlefield and Call of Duty.

Trailer: http://www.gametrailers.com/video/e3-2010-medal-of/101346

Gameplay: http://www.gametrailers.com/video/e3-2010-medal-of/101342

Katrina Strafford was brought on stage to announce EA’s newest player service called EA Gun Club. Members will receive early access to breaking news, games, demos, betas, unlockable weapons, and other rewards. The first reward was announced that all Battlefield: Bad Company 2 members would receive early beta access to Medal of Honor on June 17th.  You can join Gun Club at www.gunclub.ea.com today. Also announced was the first Battlefield: Bad Company 2 Vietnam map pack will be available this winter. 

Announcement: http://www.gametrailers.com/video/e3-2010-electronic-arts/101384

Peter Moore, head of the EA Sports division takes the stage to tell us about three upcoming games. First up is EA Sports MMA, which will feature Randy Couture and Fedor Emilianko on the cover together. The game will release on October 19th, and feature all kinds of fighting styles, fighters, and global locations.  MMA will feature a new service called EA Live Broadcast. Players will be able to create their fighter, make a hype smack talk video, and compete live online with players they are matched up with. Their will be real viewers through either the console or the web, real commentators calling the shots, and real rewards and prizes for the winners.

Trailer: http://www.gametrailers.com/video/e3-2010-ea-sports/101463

Live Broadcast Trailer: http://www.gametrailers.com/video/e3-2010-ea-sports/101465

The next title to be shown is EA Sports Active 2 which will now be available for the Wii, Xbox 360 and PS3. New features include online, wireless and new biometrics technology. The trailer boasts that you will be able to optimize your work out, have wireless freedom, comes with a heart rate monitor, include 70+ exercises, track your progress online with instant uploads to your personal profile, and the game will release on November 16th.  The live demo footage shows that each console will have its own unique controls. The Wii will continue to use a Wii remote, heart monitor, and leg tracking device. The PS3 will use a heart monitor and what appears to be 2 tracking devices and the Xbox 360 will use a heart monitor and the Kinect camera.

Debut Trailer: http://www.gametrailers.com/video/e3-2010-ea-sports/101380

Demo Footage: http://www.gametrailers.com/video/e3-2010-ea-sports/101378

The last sports title being shown is Madden 11. The new game boasts 3 vs 3 co-op online play, play by play commentary by Gus Johnson, and full games in half the time. The tagline is “Simpler, Quicker, Deeper”. Calling plays will now be simpler to do and you can create game plans like the NFL coaches.

Evolution Trailer: http://www.gametrailers.com/video/e3-2010-madden-nfl/101395

Rod Humble was brought out to talk about the Sims 3 move to consoles. The game will be available for the Wii, PS3, Xbox 360, and DS. In the console version you will be able to Create, Play, and Live. Give your Sims the look you want, create homes that you want them to live in, explore the neighborhood like never before, and change their fate with the all new karma powers system. Play the Sims like never before on your favorite console.

Console Trailer: http://www.gametrailers.com/video/e3-2010-the-sims-3/101341

John came back out on stage to talk about EA Partnerships and give a shout out to new partners Insomniac Games and Respawn games. He then introduced one of those partnerships to show off the next game.

Cevat Yerli from Crytek came on stage to talk about Crysis 2. In Crysis 2 the developers won’t be telling you how to play the game. A new sandbox experience is being introduced and the game takes place in NY. The nanosuit and environmental destruction were featured in the gameplay footage shown. The demo took place in what appeared to be a ruined New York Central Station in the year 2023. Using the nanosuit’s visual tactics mode the player is able to spot some alien enemies nearby which were disposed of quickly. Next we see one of the new enemies revealed a giant mech-like creature called Master Pinger. Battle is shown between these two and several rockets are needed to finally take this enemy down. An armor vehicle appears to pick you up and you race away to avoid the falling debris. A nearby civilian pleads for help, but with a building getting ready to crash down into you; you speed away leaving him behind. The demo ends there and Cevat announces that Crysis 2 will be available in stereoscopic 3D at launch for all three platforms. He then tells the audience to put on their glasses that they were given and shows the 3D gameplay footage.

2D Gameplay: http://www.gametrailers.com/video/e3-2010-crysis-2/101431

3D Gameplay: http://www.gametrailers.com/video/e3-2010-crysis-2/101366

Next we see Cliffy B and Tanya from Epic Games and Adrian Chmielarz from People Can Fly came out to show us gameplay from their collaboration, Bulletstorm. The game boasts a high adventure storyline about redemption and revenge, lots of action, gun play, and you will be able to kill with skill. The demo starts off with our player and a team mate inside of a building. The team mate has run out of energy and needs to recharge. So the player takes control. We move outside to a view of the scenery and the player uses a zip line to reach the area below. Our first enemy appears which seems to be some type of drone and the player quickly disposes of it with gun fire. In the next building the player kicks in the door and actually causes it to go flying into an enemy who doesn’t survive impact. It appears that your kicks are just as powerful as weapons since you can kick enemies into generators and electrocute them. Your team mate seems to use the energy from that to recharge himself. The next objective appears on screen stating that you need to escape the hideout. More action and battles pursue as we make our escape. Different types of kills are worth different amounts of points. Our demo comes to an end with our team fighting off enemies while trying to make their escape on a train looking vehicle.

Gameplay Footage: http://www.gametrailers.com/video/e3-2010-bulletstorm/101397

And last but not least, we hear the Star Wars theme queued up and played for the presentation of Star Wars: The Old Republic. Out on stage we see Greg Zeschuk from Bioware and Mary Bihr from LucasArts. Their first announcement is that ever player will receive their very own star ship which will be used as your base of operations to explore the galaxy. Each ship will represent a rite of passage and the players own personal style.  PvP will take place in war zones such as the one on the planet Alderon. These zones will feature fierce battles that will remind you of ground battles from the movies.  Players will choose to play as a Jedi or a Sith to represent the Republic or the Empire. They are also here to show off the new trailer, simply called “Hope”.  The trailer features a great story, great combat and great characters from the game. What you see in the trailer you will be able to experience in the game. They also tell people that a playable version of the game will be available on the show floor.

Announcement Trailer: http://www.gametrailers.com/video/e3-2010-star-wars/101354

“Hope” Trailer: http://www.gametrailers.com/video/e3-2010-star-wars/101354

Well another EA conference comes to an end with an AMAZING trailer from Bioware for Star Wars: The Old Republic! I was disappointed that we didn’t get to see or hear anything about Dragon Age 2 or Mass Effect 3. My favorites from this year’s conference are the Need for Speed announcement and footage, EA Sports Active 2 footage, and of course Star Wars: The Old Republic. I can’t wait for Beta to start. Hopefully I will be one of the chosen few who get to experience the game before its release.

Summary of Microsoft E3 2010 Conference (06/14/10)

Well this year E3 started off again with Microsoft presenting their highlights of what they will be showing at this years show.

Microsoft opened the show with a bang and some explosive footage from Call of Duty: Black Ops shown by Mark Lamia from Treyarch. The gameplay started out in what looks to be the jungles of South Asia. The player is crawling through some pretty close quarter tunnels and encountering enemies in close range combat. Once he reaches the end of the tunnel an encampment full of enemy soldiers, heavy tanks and a chopper is revealed. After a couple of grenades and combat with the remaining soldiers the player commandeers the chopper with a co-pilot and takes to the air. Some amazing visuals of the jungle are shown and then air combat begins. The chopper armed with missiles and what appeared to be a machine gun on its nose, starts taking out enemy choppers, bridges, and some kind of pipeline. The explosions were amazing, the air combat was impressive and this appears to be Treyarch’s best CoD to date. You can check out the footage here: http://www.gametrailers.com/video/e3-2010-call-of/101273

Next, Don Mattrick takes the stage to announce that Microsoft has signed an exclusive contract with Activision that will allow all Call of Duty add-ons to be released on Xbox 360 first through the year 2012. He then brings out Hideo Kojima to the stage to reveal something new and unique. Mr. Kojima didn’t spend too much time on the stage as he passed the torch to Shigenobu Matsuyama the producer of Metal Gear Solid: Rising who is here to show of the first ever footage of the game. The trailer opens with the camera panning a sword from hilt to blade. The Kojima logo appears and we are taken to footage of Raiden slicing an enemy soldier up. He then picks up the soldiers spine and seems to draw power from it. We are then treated to a montage of Raiden’s sword skills as he slices up things from vehicles to enemies. The word “Cut” appears on screen followed by the phrases “Cut at will” “Cut what you will” and “What will you cut?” The trailer ends with a very comedic performance of Raiden cutting up a watermelon into hand-sized chunks. See the footage for yourself here: http://www.gametrailers.com/video/e3-2010-metal-gear/101271

Out walks Cliffy B. with his red controller to present the new four player co-op mode in Gears of War 3. Live gameplay footage from the game including the two female Gears characters Anya and Sam were shown. The demo takes place in Anvil’s Gate where the Gears have a base of operations located. Standing between them and the base is a bunch of angry Lambent enemies which can come up from the ground, breath fire, spit out smaller enemies, and use their multiple limbs to throw objects at you. At one point you see a Lambent Berserker throw a car at Marcus which he uses for cover for a brief moment until the berserker charges at him. The team races to the base where they regroup with more Gears characters, thinking they are safe. The Berserker jumps over the fence and down into the camera where the demo comes to the end. See the demo footage here: http://www.gametrailers.com/video/e3-2010-gears-of-war/101281

Next on stage is Peter Molyneaux from Lionhead Studios to present the debut trailer of Fable 3. The game takes place 5 decades after Fable 2 and will feature exciting new content and storyline. He announces that the game will release October 26th. From the trailer we can see that the story is about 2 siblings. One is the ruler f Albion and the other and adventurer. The player’s choices will decide the fate of Albion by helping them rise against the ruler or siding with their sibling’s tyranny. The choice is yours to decide. Debut Trailer: http://www.gametrailers.com/video/e3-2010-fable-iii/101279

After that wonderful debut trailer we are treated to another debut from Crytek’s new game for Xbox 360 called Codename Kingdoms. See it here: http://www.gametrailers.com/video/e3-2010-kingdoms/101275

Marcus Lehto from Bungie came out to present us with new gameplay footage from Halo Reach. He stated that this is the most ambitious Halo game to date. The demo footage started off with a space view of the planet Reach. Next we see a dropship dropping off four Spartans Soldiers. Incoming is a Covenant ship that begins to eject drop pods carrying Elite Covenant soldiers. Battle ensues and the Spartans work their way to the base showing a variety of weapons and grenades. Inside the base we get to see some close quarters combat and the player is ordered to get to the Sabre before the Covenant destroy it. The Sabre turns out to be a multistage ship that the Spartan boards and launches into space. Once out of Reach’s atmosphere the boosters eject and the Sabre turns into a maneuverable ship that is used to fire upon oncoming Covenant ships. It appears that air battle will be possible in the game. The game ships in September, but you can check out the footage here: http://www.gametrailers.com/video/e3-2010-halo-reach/101277

Marc Whitten comes out and states that Xbox Live has 25 million members as of today and starts the presentation on Xbox Live and Kinect (formerly known as Project Natal). He introduces Ron who shows us how useful Kinect will be with the dashboard. The camera will pick up movement and sound, watch a movie without a remote or play a game without a controller. To login all you need to do is wave, wave a second time and it brings you to the hub. He states “If you can see it, just say it” You can choose to watch a movie using just your voice. Tell it to play, pause, stop or tell your Xbox to play music and your play list will start playing. Kinect and Xbox Live will be available to all countries where Xbox 360 is sold. Xbox Live will also be available on the Windows Phone.

Kinect will also allow you to video chat with out the use of a headset. You can connect with your friends on Xbox Live or Windows Messenger. Once connected with friends or family through chat you can choose to watch movies together, check the news and other activities. The camera will be able to track you as you move around so you will always be centered.

Microsoft has now partnered with ESPN bringing over 3500 live and on demand sporting events, including College Football, College Basketball, Soccer, NBA, MLB and NFL. ESPN will also be Kinect compatible with the ability to replay, choose the team you are rooting for and playing trivia.

Kudo Tsunoda came out to present Kinect in gaming. Kinect will let you play games the way you want to play them. The first game that was shown is called Kinectimals. This game is basically a virtual pet that you can take care of, play with and train. It will include 40 animals from around the world with 30 different activities you can do with your pet. A young girl is brought on stage to show us her pet tiger, Skittles. In the demo you see her pet the tiger, tell it to go get its toy, play jump rope, and how the animal responds when you are out of its view. See actual gameplay here: http://www.gametrailers.com/video/e3-2010-kinectimals/101291

The next game shown is called Kinect Sports, an interactive sports game that truly puts you in the game. You are able to interact with the crowd of spectators, play Soccer, Table Tennis, Volleyball, Boxing, Track and Field, and Boxing. Game will be available this holiday, check it out: http://www.gametrailers.com/video/e3-2010-kinect-sports/101325

Kinect Joyride and Kinect Adventures were the next two games shown. Joyride was shown at last year’s conference and this year it is Kinect compatible. The game is a racing game with 5 gameplay modes and a stunt mode to show off your skills. Adventures will feature 20 adventure modes where you will dodge, jump, and collect using only your body. Throughout you adventures there will be photo ops that you can view and upload to Facebook or share with friends. Two modes were demoed; the first was a railway type adventure where you collected buttons while avoiding obstacles by dodging and jumping. The second was a water rapids adventure where you steer a raft through a river and jump to collect buttons on the water, land and even in the clouds. See what the excitement is all about: http://www.gametrailers.com/video/e3-2010-kinect-adventures/101344  http://www.gametrailers.com/video/e3-2010-kinect-joy/101389

Exclusively for Xbox 360 comes a new version of Your Shape called Your Shape Fitness Evolved by UbiSoft. The camera scans your body to get your measurements so the game can customize your menus and workouts just for you. You can choose from Personal Trainer, Gym Activity, or Fitness Class modes. In personal trainer you can workout with your own trainer and get pointers from them on what you need to improve. Gym activity is a variety of fun fitness games for the whole family. In class mode you can chose to do yoga, martial arts, or Zen classes. In the demo the player is portrayed as an avatar that looks like it’s made of Jell-O. This seems an unflattering way to portray a person who is using a fitness game to get into shape. See it for yourself: http://www.gametrailers.com/video/e3-2010-your-shape/101376

Harmonix and MTV Games are collaborating on a Kinect compatible game called Dance Central. Alex Rigopulos from Harmonix said this was the next generation of dance games. This is a dance game with real body immersive dancing. The game boasts over 600 dance moves and 90 choreographed routines. Some of the artists named or previewed in the demo were Lady GaGa, “Poison” by Bell Biv Devoe, “Hella Good” by No Doubt, Beastie Boys and “Galang” by M.I.A.  Your character is displayed by a stylish looking avatar that appears as it may either be customizable or chosen through a variety of choices. Moves are shown on cards to the right of your avatar with the current move highlighted and moves queued above it. The move is rated and how you do is displayed at the avatar’s feet in a ring. If you need more help on a move the game goes into training mode and the music is rewound and slowed down until you hit the move correctly. No dance pad is needed, just the player and a Kinect camera. Get your groove on while viewing the demo: http://www.gametrailers.com/video/e3-2010-dance-central/101297

Phil Spencer comes out on stage to announce the Kinect will be available on November 4th with 15 launch title games available also. No price was announced, but the camera will be compatible with all existing and future Xbox 360 consoles. One last Kinect game was shown coming from LucasArts that will be available in 2011. The game is being called just Kinect Star Wars for now and you can see it for yourself: http://www.gametrailers.com/video/e3-2010-kinect-star/101301

From Turn 10 Studios, Dan Greenswalt and Bill Griese were here to announce Forza 4. The game will be compatible with the Kinect camera, but wasn’t stated that it was only playable that way. In the demo shown you can walk around your car and actual open the door to sit inside. Racing was shown using the camera and the game is scheduled to be released in 2011. Check it out: http://www.gametrailers.com/video/e3-2010-forza-4/101303

Finally, Don Mattrick was back on stage for the final and most exciting announcement of the show. Since Xbox is celebrating its 10th year, they feel its time for something new; by bringing interactive entertainment and a whole new era for Xbox Live to everyone. He then revealed the new re-designed, sleeker, slimmer Xbox 360 console. The new console will come with a 250 GB hard drive, built in Wi-Fi, Ethernet port, and be Kinect ready. The new system will retail for the existing price of $299 and will be shipping today, so it will be available at your local retailer later this week. He then pulled an Oprah move and stated that everyone in the audience will have the new Xbox 360 console shipped directly to them.

With that the conference came to a close. This wraps up another Microsoft conference and kicks off an exciting week of E3 ahead. So what are your thoughts on the announcements, trailers shown, and technologies revealed? I for one was actually pretty amazed with the new name for Project Natal, Fable 3, Gears of War 3, Dance Central, and the addition of ESPN on Live.

** Post and Pre-Show Announcements**

Before the Microsoft Conference, Game Trailers held its own pre-show with some interesting announcements. On July 27th the first DLC for Alan wake will be available called “The Signal”. On July 13th, Season 4 of Felicia Day’s “The Guild” will begin with new surprise guests and surprise pairings. On July 14th the game version of Deadliest Warriors will be available through the XBLA service. Trailers were shown for two new XBLA games, Limbo from PlayDead and Dust: An Elysian Tail by Humble Hearts the winner of the Dream, Play, Build contest.

Post show announcements were the line up of games for Microsoft’s Summer of Arcade event on XBLA. Upcoming titles are Limbo, Monday Night Combat, Hydro Thunder Hurricane, Laura Croft and the Guardian of Light, and Castlevania: Harmony of Despair. See the announcement here: http://www.gametrailers.com/video/e3-2010-xbox-live/101417

Also, some more info about the new Xbox 360 console was clarified. The System will have a new smaller internal hard drive inside the bottom of the system, 5 USB ports (2 in front and 3 in back), a TOS Link slot, a Kensington Security slot, Kinect port, and an Ethernet port for those who still want to use a wired connection. The system is 15% smaller than the original and will have a smaller, cooler power brick. The whisper quiet feature will include the fan and the disc drive.

Existing systems will be price dropped and phased out. The Arcade will be priced at $149, the Elite at $249 and the new Slim at $299. The Kinect will be available separately and in a bundle available for the holidays. See the Slim un-boxing here: http://www.gametrailers.com/video/e3-2010-xbox-360/101403

Dueling Fan Bases

Alright now that I’ve set the tone with the above video, as everyone knows (unless they’ve been living under a rock for the last couple of weeks) Closed Beta has started for Star Trek Online, and beta sign ups have begun for Star Wars: The Old Republic. Now I’m a pretty ‘core fan of both franchises and I’m eagerly waiting to play both of these games, as I imagine every other fan boi and fan gerl is also. But there begs the question…

Which am I anticipating more?

The answer to that isn’t simple as I have no idea! I want to be a rock’em sock’em Jedi, but at the same time I want to beam around the galaxy in a star ship tackling those Federation yahoos. This is a conundrum facing many sci-fi geeks the world over; which franchise and which game do we really want to support. I’m certain many will opt to play both, but for us time constricted folks it’s likely to come down to one or the other. Certainly some will gravitate based on their experience with the aforementioned games, some will like one more than the other based on game play, graphics, or some obscure geeky thing or another.

But given who’s behind each game, Cryptic Studios doing ST:O and BioWare doing SW:TOR, I suspect it’s going to be a hard fight with ourselves one way or another. A duel of the fan-bases is going to ensure and I’m not sure which is going to win if either. Lots of us are more staunchly embed in one camp or another, or split evenly down the middle. The flame wars that will come and spread across the internets is going to be astounding as fans will rally behind their choice and evangelize whichever game that might be.

When caught up in so much chaos, where will that leave the fence sitting fans, who can’t decide either way? Worst case they will decide which community is less annoyingly vocal and mature than the other, or they’ll get fed up with both sides and run off to play Farmville. I hope, I desperately hope that both communities can learn to co-exist and we don’t see to much tomfoolery go on.

But when it comes to fan bois and fan gerls that seems about as likely as my winning the lottery. So I leave it to you dear readers, how will you decide when the time comes, will you be Dances with Siths or Gone with the Vulcans?

For me, I can tell you one thing…

I have no idea! They both look awesome XD

My Sims Agents – Wii Review

Let me start off by saying, I LOVE THIS GAME! This has to be the best in the My Sims series.

My Sims Agents is the newest addition to the My Sims series on the Wii and DS systems. This game actually had me hooked from its opening cut scenes. For those that are familiar with the series know that past games had you socializing and building up your town or kingdom. Well My Sims Agents changes all that! Gone are the building mechanics, essence gathering and working to build your friendship levels. These are replaced with crime solving, mini games/puzzles, adventure, traveling to far off places, and delegating missions.

 

The game starts out with your customized My Sims character as a small town detective working out of Gino’s Pizzeria. You are equipped with basic crime- solving tools. Your main cases consist of finding lost pets, tracking down secret admirers, and your average run of the mill town problems. Then you meet true evil in My Sims form. The Sims Protection Agency decides to open a local branch in your town and promotes you to Special Agent. You then get your own headquarters that you can decorate, recruits to hire as junior agents, and some upgraded crime-solving gadgets.

To solve your cases you need to hack, repair, salvage, lock pick and analyze substances by completing mini games. You will also use your ability to seek out clues by talking to suspects, tracking footprints, and finding clues in peculiar places. While your character works on solving the main storyline case and having a global adventure, you can assign your junior agents to solve other minor cases for you. These minor cases net you unlockable rewards for your character  or headquarters and trophies.

EA has done a wonderful job veering away from the Sims equation by making this more of an adventure game that is sure to delight the entire family. This game is suitable for all ages and has lots of comical humor, favorite characters from past games, and brain teasing puzzles. The graphics are delightful and the music is pleasing while setting the mood for the areas.  The game controls work really well for this type of game and it has a great tutorial for those who have never played a My Sims game before this one.

You can continue playing the game even after you solve the main case. Replayabilty is somewhat good due to the fun puzzles to solve and wanting to find or earn everything. The ending leaves you wondering if there will be a sequel to the game or even a My Sims Agents series of games.

Go out and pick up this game for the Nintendo Wii. This is fun for the whole family!

Overall Score: 8/10

Graphics: 9/10
Soundtrack/Music: 9/10
Replayability: 7/10
Gameplay: 10/10  (I loved the puzzles! They made you use your brain. )
Family Friendly: 9/10
System: Nintendo Wii
Publisher: Electronic Arts
Rating: ‘E’ – Everyone {Comic Mischief}

Hardcore Casual Gamers? How Bizzare

Now we all know the argument between what makes a casual game player and a hardcore game player and that particular debate is going to continue raging back and forth probably for the rest of the foreseeable future. And far be it for me to interject my opinion on that one. However, I have noticed something as of late which fairly amusing to me and as you know dear readers, my amusement is paramount to the inner workings of the universe.

Now what is it that amuses me? You ask, well my lovelies, let me enlighten you on this new source of merryment.

There’s this strange creature prowling around the internetz, especially on the social networks which is a curious being indeed. I really don’t think scientists have classified this one yet, but in mind, I’ll refer to this entity as the “Hardcore Casual Player”.

Yes, yes of course it sounds like a very good oxymoron, which I suppose it is, and yet I can find no better terminology having encountered this species in the wild.

Now we all know casual game s, especially on social networks like Facebook and Myspace are essentially short playtime games, you know x amounts of minutes or less. So taking Farmville for an example, you prepare your farmland, plant your crops wait hours to days to harvest, rinse, and repeat. Fairly simple formula for a game and yet can be oddly addictive, mainly due to it’s low requirement of brain use. You drop in, do your business like in many of the similar games and then off you go. Wham, bam, thank you Zynga-Ma’am.

Here’s the punch-line though, there are people, however strange as this is, who sit on Facebook for hours on end engaged in these games, either several over a period of time, or they just spend hours and hours playing the same quick game. I suspect this is an example of the Tetris effect we saw back in the day, but it still boggles the mind.

Many of these games, no matter how fun they may be, have the depth of a drying mud puddle yet they captivate people for unnatural amounts of time and have millions of players.

We talk all the time about replay-ability of games and some games try to highlight this aspect.  Yet these casual, low brain activity games seem to suck the time out of people in copious quantities without the major budgets, massive game worlds and deep stories.

I realize that I believe much of this is due in part to the social aspect of these games, they share with their friends, give them gifts, become neighbours and all the other cute little social bells and whistles that seems to be standard MO for these games. But in the final analysis, there seems to be comfort in repeating simple actions that makes these games so addictive. Sure they might have cute graphics and nice lulling music that doesn’t annoy sometimes, but just sort of fades into the background of doing the same basic chores again, even with your friends.

It’s no small wonder the market for social games is exploding more and more. People eat this shit up with their morning coffee and night time beer. It’s like reality TV shows, sure we know that eventually someone is going to be the only survivor or win the amazing race, yet people are captivated by the events that lead to the conclusion which is sometimes the real reward in user/watcher participation.

I sometimes wonder if we need to take a page from the casual game world and find some way to make our more expansive and yes grindy games just as addicting.

Which brings up another issue, people can spend hours on end doing quests and things on Mafia Wars, but they complain endlessly about the grind in MMOs. If you play an mmo in small does as you do a casual game, of course you’ll be less bored by the grind, but you won’t accomplish as much. So how then can we make the long term grind rewarding enough to entice players to do it as much as they can spend hours in casual games?

Quite a conundrum really, for which I don’t have an answer presently.

One thing I do know is that Hardcore Casual Players are a growing trend, a curious, amusing and bizarre trend but one we must be aware of and make allowances for as we continue to make games, be they epically massive games, or cute casual 4 minute fun blasts. There’s a change in the reciepe, and we need to find that secret ingredient again.

Video Games, Children, Education

Right so as the gaming community is now chewing on the speech by President Obama with his usual comment regarding video games, I had a conversation the other day with Epi on this issue. So like anything else in the world that pings my brain for longer then 5 seconds I’m going to write it up.

Let me start off by saying that I do not in any way have a problem with the idea of play in moderation. I do think many times kids are left to much to their own devices by parents and many spend way to much time gaming. I know I certainly did as a kid and even today it can still be a bit tricky to put the game down to get work done. However, like most arguments by the anti-video game lobby I disagree with most of their tired old bullshit. Not that I count the Pres in that segment but when it comes to certain times, he does come off a bit overboard when he mentions video games in his speeches, or perhaps makes the reference far to often.

But I’m going to look at the other side of things this time around, I don’t feel like ripping the anti game establishment a new one right now. Let’s look at our children, our education system and our society, and take some things into accounting.

Consider the pressure our kids are under from day to day, and for those of us able to remember it hasn’t changed all that much in the last 50 years though perhaps the pressures themselves are different to some extent. (Yes I know as adults we are under pressure in our own lives but that’s a story for another day hmmm?)

Our kids start school usually at 5 years old, though around here they’ve started including some four year olds, and holy shit has primary changed from when I was a kid. They have homework and start on the fundamentals a lot sooner then we did. Most of what I remember from Primary was reviewing the ABCs, counting, playing with blocks and chasing cute girls around the playground. Now kids come home with homework that range from printing, spelling, basic math, reading and so on.

Now that in and of itself isn’t anything overburden some I suppose if the kids are prepared for it, but parents may not be bothering unaware of it, or plainly to busy. (Again a story for another day) So now kids are faced with this whole new environment, learning new things, concepts and in an enclosed world/social ecosystem. Now look at the fact that from start to finish in most cases kids are in school for the next 13 years of their life. Facing new challenges of learning every day save summer and Christmas vacation.

Add into that they are growing up, going through puberty, first loves, first enemies, changing world perceptions, and all the extra activities they are either willingly or by parental directive joining after school.

When you take a step back and look at the situation objectively, kids have a whole lot of shit thrown at them from a young age till they are nearly adult. Now add in during (usually) the teenage years they become drivers at 16, they deal with sexual issues starting anywhere from 10 and older these days (Scary as that is but I digress), and all that noise they get from their peers and family.

From their parents they will hear how they have to have good high grades, get into this university or that, find a good job, go to the Olympics or some other big dream plan dreamed up (usually) by the parent(s). Hell of a lot of pressure to put on a young individual still coming down off of hormonal turmoil, changing life perceptions and sexual awareness.

From their peers, we know what that all entails, sex, drugs, everything else under the sun that kids might experience to get them into trouble. Even more pressure atop from school, physical changes, emotional changes, and parental/family/cultural pressures.

It’s no small wonder kids can implode sometimes and why they turn to things like drugs, gangs, and other things that are far removed from parents expectations. People complain about video games like their something evil, yet video games are often one of the few pressure valves kids have. Sure some kids go outside and play, and that’s all well and good, but the video games also provide cerebral experiences that can relax a weary brain, assist in hand/eye coordination, and with online games, kids who deal with social anxiety/awkwardness/shyness might blossom into their own personality online more readily then in more physical social environments.

As I parent I certainly try to make sure my children have a balanced amount of video games vs. outdoor/indoor play, physical activity, and study homework time.

Do I think video games lead to children becoming violent mass murderers?

In some rare cases perhaps, though in many cases I suspect where the games not available to these few kids their violent outburst/explosion would likely have happened sooner rather then later.

We as a society need to look at the amount of pressures we place on our children, teenagers, and even our selves and think long and hard about how we can work to take some of the stress out of our day to day lives. Provide children with the love, encouragement and support to deal with their own pressures give them the room they need to grow and guide them towards the future.

Allow them what they need to relieve their pressures in a safe environment. If a couple hours of daily video game playing help your child wind down after the hell we know as School, then what’s wrong with that? After some time cooling off on some good fun playing games they enjoy (though you all know well I don’t advocate violent or mature games for kids their not intended for so don’t give me any shit on that) They’re more likely to be refreshed enough to tackle their homework either following some relaxation time or knowing they’re entitled to it upon completion.

Everything in moderation is true, be it play, or be it work and stress/pressures. We should be more forthright with our kids and involve them in serious discussions. We expect kids to grow up way to fast and we stuff so much “adult” information on math, sciences, and other subjects in school, yet we don’t hold real discussions with them because their “just kids”

The differences between their education and the way we treat them outside of school borders on naked hypocrisy.

We expect our kids to learn their biology, physics, chemistry, calculus and so on and get high grades, but we can’t seriously discuss important subjects like sex, drugs, and balancing their work and play time?

We allow kids to learn how to handle cars at 16-17 but we stumble over the idea of actually involving them in choosing or finding a direction in our lives?

I’ve covered some of this before so I won’t harp on it, video games and violence, video games and drugs, video games and gangs, video games and sex. All hot topics with the anti video game lobby, yet has anyone pointed out to these paper-asshats that Violence, Drugs, Gangs, and Sex has been around a helluva lot longer than video games. All these evil things video games cause in kids, predate video games by something in the way of oh I don’t know, most of human civilization.

But enough ranting from me, my closing points are simple.

Everything in moderation is a good idea, especially, the “Everything” part.

Our kids are under immense pressure all through school, then university especially when they dive right from one to the other. We need to look hard and long at our education systems.

Video Games won’t cause anarchy amongst our youth, but they might keep our youth from going bonkers.

Uncle Walt to snag Wideload Games

Pulled this off the feeds this morning from MarketWatch, waiting to see more reports start rolling in before I totally accept it, and given the booboo that’s in the article. (Damn death of reliable journalism)

Anywho going by this Mikey Mouse has gone from  buying Marvel to Stubbs the Zombie. While it doesn’t surprise me that Uncle Walk is moving further into the gaming sector with this possible aquisistion it does make me start to wonder where they’re going to go next. Or more aptly who are they going to buy next?

I know Disney has a respectable level of quality control usually (control being the operative word there) and they don’t limit themselves to purely children’s entertainment these days, it still makes me scratch my head and wonder not only what effect they will have on Marvel’s future releases but also the impact they will have on the Game Industry as they move further into the gaming sector.

There’s also if they keep aquiring game studios, with Disney’s marketing aparatus and brand visibility I wonder if they will crowd out the smaller publishers and makers in the kids game market and other areas. Between Disney and EA (Evil Empires rising! XD) if aquisistion trends continue I suspect we’re in for an interesting year or more of developments.

Something to watch develop as one drinks their morning coffee and contemplate if there really is a DOG.

Gamer Fashion, Creating Trends

I find it interesting that while there is elements that could be considered “gamer” fashion, it’s not really a style per se. Certainly we have brand name t-shirts and the like from various companies, or representing various games, they run between t-shirts, hoodies, jackets and other fairly basic clothing forms without any actual variance in style. Then of course we have cosplay which isn’t exactly as fashion so much as a passion to dress up as characters from various games/movies/anime/etc.

Is there room in the world for a true gamer fashion style, I believe so and sometimes I’ve kicked around the idea of building one. Taking accounting of what we have and finding a hybrid middle ground to which we can show both our passion for the games we play and our loyalty for the companies that make and publish those games.

I’ve had the images in my head of course of taking game inspired designs and turning them into a real fashion line. No I don’t mean as costumes for Halloween or for cons and various other events. I mean a true blue fashion line that can range from everyday wear to formal wear that isn’t so far left field but something far enough out from the mainstream that the ‘core will appreciate it and the casuals can choice as easily as they wish amongst their other “normal” wear.

I’m certainly not talking about freakish monster creations but fashions and clothing that show a brilliance of creativity and take inspiration and ideas from the games and characters we’ve grown up with and loved. We have people designing clothing for their characters and avatars, all manner of fan art depicting characters we enjoy or in game worlds we might wish to live in. So it stands to reason we can turn those creations and designs into real clothes. Maybe a steampunk line that while not overly tech heavy but has a charm and elegance that seems to be missing amongst current day fashions. We could bring some things to the normal market and start our own couture just for the sake of doing so.

We see the stereotypic forms of clothing that identify “cliques” in movies and we all know that the atypical gamer is some overweight, usually underdressed dork who needs a makeover. Why don’t we break these stereotypes by bringing the creativity we have within the game community from artists and character designers, designers and players to make our own mark on the fashion world; and present something we can wear as we like? Showing both our passion but that we in fact are not fashion tragedies but fashion forward moving into our own space as the growth of games spreads across the entertainment markets of the world.

We always talk about how we are pegged by the mainstream for being this or that, our representation in movies and television is lacking to show how diverse and non idiotic we actually are.

We are gamers and there’s no reason we cannot stand proudly and reflect that using the creativity and passion we all possess as a common trait amongst us. We’re already taking over the entertainment industry, might as well break into the fashion industry with our creations, create our own style, our own trends, and rock it hard.

So who’s with me?