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	<title>Anjel Syndicate &#187; Anjel Syndicate</title>
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		<title>Review: &#8220;Quarrel&#8221; (XBLA)</title>
		<link>http://www.anjelsyndicate.org/2012/02/02/review-quarrel-xbla/</link>
		<comments>http://www.anjelsyndicate.org/2012/02/02/review-quarrel-xbla/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:24:37 +0000</pubDate>
		<dc:creator>Jessica "Allahweh" Brown</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[denki]]></category>
		<category><![CDATA[quarrel]]></category>
		<category><![CDATA[quarrel xbla]]></category>
		<category><![CDATA[scramble with friends]]></category>
		<category><![CDATA[words with friends]]></category>
		<category><![CDATA[Xbox LIVE Arcade]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=16159</guid>
		<description><![CDATA[TITLE: &#8220;Quarrel&#8221; DEVELOPER: Denki PUBLISHER: UTV Ignition GENRE: Turn-Based Strategy &#38; Word Game PLATFORM: XBox 360 via XBox Live Arcade RATING: Everyone PRICE: 400 Microsoft Points ($5.00 USD) RELEASE DATE: January 25, 2012 &#8220;Quarrel&#8221; is a unique game that was originally released on August 25, 2011 for iOS devices.  The game was planned to be ported over to the XBox Live Arcade later in the year, but had trouble getting publishers to pick it up.  Now, nearly half a year later, the game is available for purchase for those wanting to play the game on the big screen. So, what is &#8220;Quarrel,&#8221; you ask? When I first saw this game, initially I got the impression that it would be yet another iteration of the various word-related games making their way onto various mobile and console platforms, but this simply isn&#8217;t the case.  While &#8220;Quarrel&#8221; contains a few elements that are reminiscent of games like Scrabble and Boggle (and hence &#8220;Words with Friends&#8221; and &#8220;Scramble with Friends&#8221;), the way the game plays out is totally different.  In essence, the game is an interesting combination of a light, fun turn-based strategy game mixed with powerful elements of world play.  Sound strange?  I [...]]]></description>
		<wfw:commentRss>http://www.anjelsyndicate.org/2012/02/02/review-quarrel-xbla/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Preview: &#8220;Warlock: Master of the Arcane&#8221;</title>
		<link>http://www.anjelsyndicate.org/2012/01/24/preview-warlock-master-of-the-arcane/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/24/preview-warlock-master-of-the-arcane/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:01:31 +0000</pubDate>
		<dc:creator>Jessica "Allahweh" Brown</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[ino-co plus]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[Warlock Master of the Arcane]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=15605</guid>
		<description><![CDATA[TITLE: &#8220;Warlock: Master of the Arcane&#8221; DEVELOPER: Ino-Co Plus PUBLISHER: Paradox Interactive GENRE: Fantasy Turn-Based Strategy PLATFORM: Microsoft Windows RATING: Not Yet Rated. TARGET RELEASE: Q2 2012 Ah, Paradox Interactive &#8211; a company that is no stranger to us here at Anjel Syndicate.  The company certainly knows how to pump out new titles one after the other, but there are times when the overall quality of the games leaves something to be desired.  Paradox is also an interesting beast &#8211; while they have created a spot for themselves, for better or for worse, as the creators of several historical strategy games (&#8220;Supreme Ruler: Cold War,&#8221; &#8220;Sengoku,&#8221; and the upcoming &#8220;Magna Mundi&#8221; to name but a few), they have also carved out a spot in other genres, namely with games like &#8220;Defenders of Ardania&#8221; and &#8220;Magicka.&#8221;  This game falls into the &#8220;other&#8221; category as well, and is actually related to &#8220;Defenders of Ardania.&#8221; When first getting into this title, I wasn&#8217;t sure what to expect.  &#8220;Defenders of Ardania&#8221; wasn&#8217;t a bad game, per se, but it really didn&#8217;t offer anything new to the genre of tower-defense games.  So, when I saw that they were making a real-time strategy title in the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Anjel Syndicate Official Communiqué Regarding SOPA, PIPA, and More.</title>
		<link>http://www.anjelsyndicate.org/2012/01/20/anjel-syndicate-official-communique-regarding-sopa-pipa-and-more/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/20/anjel-syndicate-official-communique-regarding-sopa-pipa-and-more/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 06:12:15 +0000</pubDate>
		<dc:creator>David "AnjelusX" Slauenwhite</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[The Hotness]]></category>
		<category><![CDATA[League for Gamers]]></category>
		<category><![CDATA[Official Communiqué]]></category>
		<category><![CDATA[PIPA]]></category>
		<category><![CDATA[SOPA]]></category>
		<category><![CDATA[The ESA]]></category>
		<category><![CDATA[US Government]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=15485</guid>
		<description><![CDATA[Here it is, as promised, our official statement regarding our stance on SOPA, PIPA, and an extra announcement. Oh and no animals or politicians were hurt in the making of this video. Enjoy! Would you like to know more? leagueforgamers.org sopastrike.com americancensorship.org]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Why Anjel Syndicate Went Dark.</title>
		<link>http://www.anjelsyndicate.org/2012/01/19/why-anjel-syndicate-went-dark/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/19/why-anjel-syndicate-went-dark/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:05:11 +0000</pubDate>
		<dc:creator>David "AnjelusX" Slauenwhite</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blackout]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[PIPA]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[SOPA]]></category>
		<category><![CDATA[SOPA Strike]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=15344</guid>
		<description><![CDATA[I realize most of you know… well enough of you anyway know why sites have gone dark today. If not there are plenty of sites giving details as to exactly what SOPA and PIPA entail and why we are taking this stand against it. I will provide a few links at the end of this however for those who don’t really get it. For now though I will make a simple statement as to why I chose after discussing it with my staff to go dark with Anjel Syndicate. &#160; Yes, we are and have been working to cover gaming news, developments, and growing into gaming culture outside and beyond just video games. My vision for the site has always been about doing so as unbiased and in as balanced a manner as possible. That said, given the nature of these two bills, I can not, could not find a neutral stance to take in this case. &#160; To put an extreme example of how SOPA and/or PIPA being passed into law would affect us and other gaming media sites, I will make the attempt. We deal with copywritten material everyday with every screenshot we post, every trailer we upload [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Review &#8211; Brawl Busters</title>
		<link>http://www.anjelsyndicate.org/2012/01/06/review-brawl-busters/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/06/review-brawl-busters/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:42:21 +0000</pubDate>
		<dc:creator>Warren C. Bennett</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Arena Combat]]></category>
		<category><![CDATA[Free-to-play]]></category>
		<category><![CDATA[Rock Hippo Productions Ltd]]></category>
		<category><![CDATA[SkeinGlobe]]></category>
		<category><![CDATA[Weezor Inc]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14803</guid>
		<description><![CDATA[TITLE: Brawl Busters PUBLISHER: Rock Hippo Productions Ltd. &#38; Weezor Inc DEVELOPER: SkeinGlobe PLATFORM: Microsoft Windows GENRE: Arena Combat RATING: N/A RELEASE DATE: December 15th, 2011 Free to play games have become a dime a dozen in today’s world. They range from full-blown MMOs like Champions Online to Solo/team based action RPG affairs like League of Legends.  Within the free to play genre there have been few team based action games from which to choose. Stepping on to this fertile ground is a new contender, a team based quasi brawler with good sense of style called Brawl Busters.  It combines both melee and ranged abilities in small arenas for both single and multiplayer mayhem. Starting up the game for the first time, I was captivated with the cartoony visual style on my screen and the upbeat pop music coming out of my speakers.  It reminded me of such games as Free Realms and Wizard 101; products that are targeted at preteens and teens but also have a little bleed over in to other age brackets.   The look of this game hits all the right buttons in that regard: Cartoony and goofy characters with a Looney Toons like level design.  The classes in the game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Star Wars: The Old Republic&#8221; (A Companion Review)</title>
		<link>http://www.anjelsyndicate.org/2012/01/04/star-wars-the-old-republic-a-companion-review/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/04/star-wars-the-old-republic-a-companion-review/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 20:35:25 +0000</pubDate>
		<dc:creator>Jessica "Allahweh" Brown</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Star Wars:The Old Republic]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14574</guid>
		<description><![CDATA[Yesterday, Anjel Syndicate&#8216;s very own Warren Bennett took on the task of writing an extremely detailed review of &#8220;Star Wars: The Old Republic.&#8221;  If you haven&#8217;t read that yet, I would recommend that you give it a look as it will likely answer many of the questions and address a lot of your concerns in regards to the game.  I had my own thoughts on this game, and after speaking with him about it, I&#8217;ve decided to do what I&#8217;ll call a companion review to his one.  He has covered things that I likely won&#8217;t get into and, likewise, I might mention a few things here that the other review didn&#8217;t.  Hopefully, between our coverage, you will be able to have all of your questions answered and, if not, you know how to reach us. &#8220;Star Wars: The Old Republic&#8221; is a game that has been hyped up for years.  As Warren pointed out, rumors of the game&#8217;s existence began to circulate as early as 2006 and once the project was confirmed in 2008 the hype took soar.  BioWare at the time was well known for its handling of the &#8220;Knights of the Old Republic&#8221; game, so when it was [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Preview: &#8220;Magna Mundi&#8221;</title>
		<link>http://www.anjelsyndicate.org/2012/01/03/preview-magna-mundi/</link>
		<comments>http://www.anjelsyndicate.org/2012/01/03/preview-magna-mundi/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 23:15:15 +0000</pubDate>
		<dc:creator>Jessica "Allahweh" Brown</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[magna mundi]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[real time strategy]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14530</guid>
		<description><![CDATA[TITLE: &#8220;Magna Mundi&#8221; DEVELOPER: Paradox Interactive GENRE: Real-Time Strategy (Single Player and Online Multiplayer) PLATFORM: Microsoft Windows RATING: Rating Pending PROJECTED RELEASE DATE: Q2 2012 Paradox Interactive seems to be hard at work developing titles for the PC and has garnered a reputation for their historical real-time strategy titles.  In fact, at least according to their website, their strategy games account for all ten of their ten best-selling titles, eclipsing more action-oriented games like &#8220;Magika.&#8221;  This is most likely due to the extreme attention to detail that the developers put into each of their games.  The team responsible for these titles seems to do their homework on the various historical periods covered by their games and presents the end-user with a rich historical experience that can easily draw them into the game world. &#8220;Magna Mundi&#8221; is a game that has great ambition.  It sets out to present the player with the ability to play through some of the most interesting phases of history in the modern era (defined in the historical sense).  The first period of history that the game lets you explore is what they call &#8220;The Grand Campaign,&#8221; or the period of history that began on May 29, [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>So Long 2011, and Thanks For All the Games!</title>
		<link>http://www.anjelsyndicate.org/2011/12/31/so-long-2011-and-thanks-for-all-the-games/</link>
		<comments>http://www.anjelsyndicate.org/2011/12/31/so-long-2011-and-thanks-for-all-the-games/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 01:49:10 +0000</pubDate>
		<dc:creator>David "AnjelusX" Slauenwhite</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[From the Desk of AnjelusX]]></category>
		<category><![CDATA[Happy New Year]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14448</guid>
		<description><![CDATA[&#160; So here we are at the close of 2011, another year off the calendar, and what a hell of a year it&#8217;s been. There&#8217;s been a kinds of fantastic games to come out this year and of course all sorts of disappointments to come right along with the rest. There&#8217;s been all kinds of amazing events happening all over the world, from the rising of the people in Egypt to the death of Steve Jobs. 2011 has been a year full of great events, sad events, beginnings and endings. &#160; Most significantly for myself and for all of us here at Anjel Syndicate has of course been when we went active in June transforming the site from my personal blog to the gaming site that&#8217;s been taking shape since. 6 months in and we&#8217;ve made progress on that evolution, we&#8217;ve been getting our processes down, figuring out our writing styles and presentation of content on the site. We&#8217;ve had some great special segments written, we&#8217;ve brought some really interesting news to our readers, and of course we&#8217;ve been gaining new readers every time we&#8217;ve turned around. &#160; Certainly we have more work ahead of us as we go through [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Happy New Year from the Anjel Syndicate Staff! Our &#8220;Video Game&#8221; Resolutions</title>
		<link>http://www.anjelsyndicate.org/2011/12/31/happy-new-year-from-the-anjel-syndicate-staff-our-video-game-resolutions/</link>
		<comments>http://www.anjelsyndicate.org/2011/12/31/happy-new-year-from-the-anjel-syndicate-staff-our-video-game-resolutions/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 18:14:12 +0000</pubDate>
		<dc:creator>Tiffany "Token Gamer Chick" Toms</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[FUN]]></category>
		<category><![CDATA[Happy New Year]]></category>
		<category><![CDATA[New Year 2012]]></category>
		<category><![CDATA[New Year Resolutions]]></category>
		<category><![CDATA[Special Piece]]></category>
		<category><![CDATA[Video Game Resolutions]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14429</guid>
		<description><![CDATA[Well 2012 is just around the corner and the Anjel Syndicate Staff thought it would be fun to share our &#8220;Video Gaming&#8221; New Year Resolutions with our readers. David &#8220;AnjelusX&#8221; Slauenwhite (Owner/Director) With 2012, I think my main Resolution would be to expand my gaming tastes and play some of the games in genre&#8217;s I normally don&#8217;t. I&#8217;ve always been more focused on certain types (RPGs, RTS, MMOs etc) I think 2012 will be the year to move out of my gaming comfort zone and explore the rest of the gaming world. Complete all the games I&#8217;ve had sitting in the backlog would be a good one too, haha (Like that&#8217;s gonna happen) Lastly, I think getting back into the design and development business would be another resolution for the year, I&#8217;ve been away from it for a while, and it might be time to open up some of my time to get back into it. I have stories I want to tell through games and it&#8217;s time to start looking into getting that going again. Jessica &#8220;Allahweh&#8221; Brown (Review Editor) Do a better job balancing time between MMOs and console games. Do a better job balancing my spare time [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Review: &#8220;Mega Man X&#8221; (iOS)</title>
		<link>http://www.anjelsyndicate.org/2011/12/21/review-mega-man-x-ios/</link>
		<comments>http://www.anjelsyndicate.org/2011/12/21/review-mega-man-x-ios/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 20:57:51 +0000</pubDate>
		<dc:creator>Jessica "Allahweh" Brown</dc:creator>
				<category><![CDATA[Anjel Syndicate]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[mega man x]]></category>
		<category><![CDATA[mega man x ios]]></category>

		<guid isPermaLink="false">http://www.anjelsyndicate.org/?p=14303</guid>
		<description><![CDATA[TITLE: &#8220;Mega Man X&#8221; DEVELOPER: Capcom Co., Ltd. GENRE: Action/Platformer PLATFORM: iOS RATING: Ages 4 and up. RELEASE DATE: December 20, 2011 (Version 1.0) It&#8217;s no secret that 2011 has not been a good year for Mega Man fans.  Early in the year &#8220;Mega Man Universe,&#8221; an HD remix of the much-loved &#8220;Mega Man 2&#8243; with all sorts of updates, was cancelled part way through development by Capcom.  Then, after a lot of excitement about &#8220;Mega Man Legends 3&#8243; coming to the 3DS, Capcom also announced that game&#8217;s retirement.  Reasons cited for these things included little support from the fans and the belief that these games weren&#8217;t going to be viable products, but that only seems to be the icing on the cake.  The reality is that fans did want to see those games come about, but Capcom most likely had a bone to pick with Keiji Inafune who departed the company not terribly long ago. With this in mind, some fans have been calling the iOS port of &#8220;Mega Man X&#8221; a poor consolation prize to the fans.  The potential was there for a fun, original iOS game that was squandered.  It seems that Capcom is on thin ice [...]]]></description>
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		<slash:comments>3</slash:comments>
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