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Game Job Cuts and What’s Next.

The recent news about the job cuts at EA prompted some thoughts as well as thinking about the spurt of indie films that have achieved a lot with a very small budget. One of the things that discussed all the time about game development is the cost of development. The cost of tools, team, and all the other associated costs, and yet we see some indie games make it bigger it leads one to wonder.

Does it really cost or does it really need to cost that much to make a game. Certainly big budget Triple A titles spend amazing amounts of money for the building of their products, and yet even these have a tendency to fall short when they roll out. Yet we see low cost indie games or smaller budget games go on to success and prosperity. Is it the lack of funds that prompts that extra something in the creative process that leads these titles to shine?

With studios cutting their work forces, what is the soon to be unemployed to do? Why don’t they go rogue and build their own titles while they job hunt? I suspect a major influx of these previous employed designers, programmers, artists and so forth could make a serious impact on the indie scene, bringing their experience and their own creative vision to the table. We all want to get paid for the work we do, that goes without saying, but the more I watch and think, the more I see a sort of stagnancy in the gaming corporate world.

Like any industry it’s grown and growing bigger and bigger, and with any large system, there’s a vacuum that slowly sucks the life out of it. More and more we hear about user generated content, we hear about the free to play model, we hear about how the industry is growing in demographic and the casual market is making crazy amounts of money when they get it right.

So what’s the magic ingredient? Looking at Farmville and the numbers it generates in terms of users, the believed amount of money it generates and the cost it was for development. Does the industry need to shift from these overkill budgets and focus on the product in terms of creativity and experience and cut costs not on the staff but on the prices paid for the rest. I’d rather pay for quality staff to create an awesome game, and then spend a fortune on the newest shiniest engine.

If Facebook, MySpace, and if the overall casual game market teaches us anything, you don’t need to have the amazing stunning, photo realistic graphics with 3D depth whenever your characters sneeze to capture the players.  Sure it is nice, but required to be successful? Doesn’t appear that way to me, and hasn’t for a while, not anymore anyways, there’s always some example that changes the way we look at things.

It sucks to loose your job, no question, but it doesn’t mean it’s the end, if you want to make games, and then make games; sure it might not be the amazing budgeted game you’re used to, but it doesn’t mean it will suck, just means you need to be more inventive. These days getting into the industry usually requires all kinds of experience, education, previous products delivered and so on. That amuses me considering the origins of the industry was certainly not built by experienced , titles delivered hands, but by people who wanted to create fun, entertaining games.

When did we get away from that?

So many people want to make games, so make games.  You don’t need the company to tell you what to work on unless you’re working for them. You’re cut loose so finally pursue that game idea you’ve had stashed in your old campfire note book since you first killed slimes in Dragon Warrior. The only limit to your creativity is yourself. Sure it costs money to do it the way you exactly pictured it, but if you deliver something that starts building your own momentum, you build upon it and make your own destiny using your own creativity and your own hands.

A renaissance of creativity in the indie space would be delightful, and watching more and more indie titles make it big would certainly be a healthy thing for the industry, I’m tired of seeing 15 sequels of the same tired old game; I personally thrive on the new when it comes to my game playing habits. I don’t mind the usual settings, but I want to see them delivered in a new way, with a new spin.

I want to see something magical come out of no where in our industry all the time and it’s entirely possible. Considering many of the players of games might be rocking the latest amazing title from “Insert studio here” when that experience is over, they loop back to the old games, their favourites from the previous generations. Just because the technology has changed it doesn’t mean that style of game isn’t viable, it just means people aren’t looking back and thinking “hey I loved this; why not make something to recapture the nostalgia?”

It’s never the end, it’s good to have accomplished something before, but it’s what you do next that has real meaning.

Dueling Fan Bases

Alright now that I’ve set the tone with the above video, as everyone knows (unless they’ve been living under a rock for the last couple of weeks) Closed Beta has started for Star Trek Online, and beta sign ups have begun for Star Wars: The Old Republic. Now I’m a pretty ‘core fan of both franchises and I’m eagerly waiting to play both of these games, as I imagine every other fan boi and fan gerl is also. But there begs the question…

Which am I anticipating more?

The answer to that isn’t simple as I have no idea! I want to be a rock’em sock’em Jedi, but at the same time I want to beam around the galaxy in a star ship tackling those Federation yahoos. This is a conundrum facing many sci-fi geeks the world over; which franchise and which game do we really want to support. I’m certain many will opt to play both, but for us time constricted folks it’s likely to come down to one or the other. Certainly some will gravitate based on their experience with the aforementioned games, some will like one more than the other based on game play, graphics, or some obscure geeky thing or another.

But given who’s behind each game, Cryptic Studios doing ST:O and BioWare doing SW:TOR, I suspect it’s going to be a hard fight with ourselves one way or another. A duel of the fan-bases is going to ensure and I’m not sure which is going to win if either. Lots of us are more staunchly embed in one camp or another, or split evenly down the middle. The flame wars that will come and spread across the internets is going to be astounding as fans will rally behind their choice and evangelize whichever game that might be.

When caught up in so much chaos, where will that leave the fence sitting fans, who can’t decide either way? Worst case they will decide which community is less annoyingly vocal and mature than the other, or they’ll get fed up with both sides and run off to play Farmville. I hope, I desperately hope that both communities can learn to co-exist and we don’t see to much tomfoolery go on.

But when it comes to fan bois and fan gerls that seems about as likely as my winning the lottery. So I leave it to you dear readers, how will you decide when the time comes, will you be Dances with Siths or Gone with the Vulcans?

For me, I can tell you one thing…

I have no idea! They both look awesome XD

Reboot reboot…Say what? Reboot..

So came across this little nugget of teaser trailer goodness….

What more needs to be said? How about holy crap, I hope this actually comes to pass. The second coming of Bob, like seriously, I’m filled with the warm fuzzies of excitement. A tingle of thrill running down my spine making me giggle like a happy penguin…

Okay not really that bad, but it is interesting enough to warrant me posting like a jack ass about it. I’m interesting in seeing and hearing more details about this, as obviously like anyone else I’m a fan of Reboot for a variety of reasons. That said, a reboot of any series is fraught with danger, (IE droves of pissed off fanbois and fangerls)

That said, I’ll be tracking this one for sure, and hoping for the best possible outcome. I may be pessimistic most of the time on a good amount of things, but sometimes I give in and let a little optimism shine through the darkness of my lil black heart.

After all, I come from the net, through systems … ah you get the point XD

The Symphony of Games

For the majority of time we’ve had video games there’s been music attached to them. It a fact music can trigger memories and sometimes music can just spontaneously pop into our head at the strangest time. Like any good gamer, most of the music that pops into my mind and the strangest times is game music. There’s a lot of music that instantly plays and recall that particular game, or that period in our life when we were playing that game.

There’s been good music, and bad music in games and the use of music in games can either be a good counter point to the game experience or it’s just thrown in there because either the developers liked the song or they just couldn’t find anything better and took whatever they happened to hear in the elevator on their way to the office.

As far as recalling music, whenever I hear the Legend of Zelda theme, regardless of which version for which iteration, my thoughts always go back to the gold cartridge for the NES.

Music can be very effective in games to set a scene, add ambiance, make for kick ass battle scenes and cinematics, or  just be part of the experience that comes with a game. For the sake of not pissing anyone off I’m not going to list the misses that fall into the game music category, and I can think of a wealth of music that stands out in my mind as game music I could listen to for hours. I’ll post one of those examples later.

My point however is that when making games we should and personally have to think about the music we associate with our game. Music that adds to the experience is a benefit, both to the game but also to longevity. If people can hear a tune and instantly think back to the fun and joy they had playing your game not only did you get the game right but you have a certain kind of stickiness that you might not otherwise find. Music as a memory cue can add a wealth of recognition to your game(s), but also your brand.

Squaresoft has been remarkably good at this, not that it comes as a surprise of course, considering they have Nobuo Uematsu-Sama, and others making music for their games. Even after all these years of Final Fantasy games, I still get that chill run through me when I hear the tell tale theme, Legend of Zelda manages that of course as I stated above, but I can think of many more examples.

But then there’s the other side of this conversation, when game music isn’t used effectively, isn’t adding to the experience but instead, just sits in the game and ends up either annoying the crap out of the players or gets blatantly ignored. MMO’s are notorious for crappy music selections in the games, often recycling the same music for area after area. Which let me tell you, gets old really quickly, especially when you’re transitioning from a swamp land, through a town, into an ice area and the same ghastly, worse than elevator music persists throughout the game world.

I know music can be expensive if you’re shelling out money for a Big Name composer to do your game, but to be honest you don’t need to go that far to get good music. Looking through the indie music scene is it rock, electronic, or folk music depending on the genre of your game you can find quality music to bring into your game world and add to the experience.

It’s not rocket science and maybe it does require your designers/developers/ and especially your producers to have some level of decent taste, but at the same time, it is worth the effort. Of course you want to focus on game play, art style, game experience, game world and all the components that make up a successful title, but at the same time, you don’t want to cause your players ears to bleed and do a half assed job picking music.

Music can and is effective both for game experience, brand recognition, but also the all important stickiness. You want your players to remember your game fondly, and use music for its memory cue ability so the next time you launch a title, your players can remember the kick ass time they had on the previous one and look forward to your next offering.

Music might not seem important, but I can recall the countless times I’ve seen players ask; “Is the music any good?”

Something to think about; that and remember to be consistent for god sake. For now, here are a few more samples of games that got music right, even if it’s only in one certain part of the game.


Yeah I know, most of it’s Squaresoft, what can I say, they get it right most of the time.

Inside-Outside Alt World Game Design

Here’s a strange thought, that occurred to me the more I thought about Obama winning the Nobel Peace Prize, the different reactions to it, and just the state of the world. Now following along with me while I delve into this thought train for a moment, even though it might not make any sense.

We have various depictions in books, movies, and especially games about different worlds where various realities occur. Such as; people with super powers, psionics, great wars, aliens, apocalypses, and all manner of other alternate-earths/alternate histories. Now of course take into account we have people out their whom really believe in the conspiracies they profess and how the world just seems so wrapped up in a manner of what do we really believe, what is really real and what isn’t.

Now then if it ever came to pass that one of these conspiracies, alternate worlds and so on actually turned out to exist, what would that do to society and really if we were actually living in them the whole time, how does this affect our creative works. It really would turn the whole thing upside down. Would we then stat making games that are based around the world we know it to be now?

Kind of a twisted thought I know, but it reminds me of the Matrix, the real world isn’t real but a creation by the system, which really is just a big life sim to keep humans occupied and then I wonder if our popular fiction and science fiction is left over programming of what our life sim in the matrix could be. Just thinking about this makes one’s head spin.

Of course I don’t believe any of it, but it does lead to some interesting creative thoughts. If our world suddenly changed into one where our fiction was truth, what would we do to make games in that world? What kind of games would those be? It’s like shifting your thinking to decide how to create games that fit as an escape for a game world?

I wonder now if there’s a potential wealth of new games to be created from thinking not outside the box but inside the box and creating to suit the world inside the box for the world playing outside the box.

It’s like this, we live in World X (Real world) but if I lived in world Y and I was a game designer in world Y, what game worlds would I make to fascinate and thrill the people of world Y? So you design your game based on the possible audience of world Y but deliver it to the people of World X, thus you have alt world Z where it’s so far flung no one thought of it before because everyone’s designing games world X.

Did I lose you yet? Probably but that’s okay as the idea will grow on you. I think I’m going to invest sometime thinking about this and maybe I’ll come up with something that would both trill and excite World X and Y. it’s a stretch and my logic is a little off today, but consider what we know.

-          Players like amazing fantastical worlds, Alternate reality worlds, and exciting new worlds to explore and play in.

-          Players want to experience something different, somewhere different.

Both those said, building something different within the framework of something different to begin with could have some pretty amazing results. I’m going to sum up with an example and leave it go as that.

If we lived in an alternate reality where aliens were an every day occurrence and psionic abilities were just a normal part of humanity, and we already fought and prevailed against a zombie outbreak, what kind of video games would be made for the players of that world?

How does that tickle your muse?

I Have This Great Idea! Now What?

There this thing that I see many times over the years. Certainly within the gaming community, all kinds of people have great ideas about the next “Great Game Idea”. Of course the realities that go into making a game aren’t involved in their thought process about what it takes or how to go about making that “Great Game”. Of course the information is out there for those whom are willing to research into it, and of course all time and again people in the industry has written and commented or had talks and exhibitions on what it does take. But there often seems to be some component missing from this information, it gets referenced certainly but not really discussed.

Yes making games takes time, money, resources, people, etc, etc. But it also takes a large amount of dedication. Yes it takes Passion too of course, but the more often I hear that word “Passion” the more it takes on a buzz word kind of feel.

Dedication, perseverance, fortitude, persistence and determination, all aspects of a similar state of mind, but still words that describe the means that drive one to work their ass off to get where they want to go. With all creative types,  be it a game designer, an actor, a writer, a fashion designer, anything else creative, it can be difficult breaking into those industries, or getting your first product out, proving yourself, proving your concepts, and getting that notice that you “Made it”.

You can have all the creativity in the world, you can have all the practical knowledge you need, you could be an artist-programmer-writer-musician-producer-ninja with all the skills imaginable but if you’re not willing to put the time in and get things done, you won’t make it off the ground.

If you have a great idea then pursue it, learn how to do things, find like minded people to form a team, but even with teams you run into this same issue. We’ve all seen it over and over again, people come together and plan out something epic, but it falls apart because someone gives up. It takes time and people are impatient and often in this “On demand” world of ours, people expect immediate results.

In a perfect world that could happen, sure.

In reality you have to work your ass off to get somewhere, you have to do things you otherwise would avoid to gain skills; you have to invest hours working on building your game, your CV, your portfolio, your creds. From concept to development to production and beyond it all takes work. Not in the metaphorical sense, but in the get down and dirty and kick ass and take names.

There’s no reason at the core that you can’t bring your “Great Game” idea to life, if you’re willing to poor you time and essence into making it happen. Hell, you can make a really good pitch for your idea but then you have to deliver on it. We’re not talking about some abstract thing, we’re talking about standing up and taking action.

I’m guilty of forgetting this sometimes and I let myself go slack as I work on different projects or take side gigs to expand my horizons. Like anyone I get lazy sometimes when I’m faced with work or projects I might otherwise avoid like the plague, but I kick myself and remember the goal, remember where I’m aiming for. So not only am i writing this for you my dear readers, but also for myself, a good self ass-kicking and reminder to practice what I’m preaching is good for the soul, so is admitting my own missteps on the great path of life.

Reminders are great for this; I’m not talking about some tacky poster on the wall, but just that one memento of past achievement or that one game or book that inspired you. We all need out talismans that keeps us focused, but even then you need to remember that no one’s going to get you want you want if you don’t have the drive and determination to carry through and deliver your own destiny.

You want to do something, you want to create and make something, then my best advice to you is to shut up and do it.

OMG Sex Scandals! And I care why?

Let me try to understand something here, and no, it’s not really gaming related but I don’t always stick to the industry sometimes when I feel motivated to write about something. Now then as all the world and Twitterati now know, David Letterman is involved in a sex scandal, well some kind of sex related hullabaloo.

Right so… why do we care? Whenever some star or another has an affair or some kind of scandal it seems like it’s some kind of massive news. Now don’t get me wrong, when a crime has been committed that’s an entirely different story. I’m talking about some actor, musician, athlete, politician, or other public personality got freaky with someone who isn’t their significant other/partner/spouse.

For some reason the media seems to go wild on this. They have their interviews, and “special panels” and all sorts of other the nonsense. And all matter of people discusses it like its some monumental piece of news. I don’t understand, I really don’t, why does this matter in the grand scheme of the universe? Does it really make a difference about say an actor’s ability to act?

Why do we place these people on pedestals and expect moral virtue from our celebs and other public figures? Oh and don’t give me that bullshit about “They are role models” What the hell?

The main role models in any person’s life is their parents, teachers, elders, and to a degree their peers. We don’t see the world go nuts every time someone has an affair; sure it’s much more public for a celeb than it is for your average husband or wife.

Plus it’s sex, sex happens all the time, people cheat for a variety of reasons, right or wrong, and the truth of the matter is, human’s aren’t genetically disposed towards fidelity, there’s no instinct to be true to your “One person”. That’s a societal/religious rule not a biological one, and yet we hold it to some standard that someone who commits “adultery” (Funny term for that) must have something wrong with them.

I’m not advocating cheating on your girlfriend/boyfriend/wife/husband. I’m just saying it’s not coded into our DNA to be connected to only one other person, it’s entirely a choice, most people chose one person they love and that’s that. But shit happens, things fall apart, people get dissatisfied and find somewhere else to get what they need.

It’s true for us common folk, it’s true for celebrities/politicians/etc and it’s not going to ever change. People get horny and have sex with other people; that are the bald truth of the matter. Humans have sex for the fun of it much of the time, alright so getting some strange poon-tang isn’t all that absurd since we’re copulating for giggles to begin with.

I don’t suddenly think an actor or actress is somehow an evil person because they got the wild monkey love on with an assistant while on the set off in Timbuktu. Acting is an emotionally charged career and when a person gets their dander up, things happens. Politicians are the same, we want them to be trust worthy, but they’re human and crap happens, it doesn’t mean they can’t do their job, it just means their personal relationships have icebergs in the way of their journey.

Why all this hoopla over it all?

When someone can answer me in a way that makes sense that will be a day I look forward too. Otherwise, move on and lets talk about the important issues in the world, not who did who when and where.

Ironically we don’t hear gaming news talking about Designer X cheats on his wife with Producer Y while at the launch party for Game Z. That would be amusing. Also, sex tapes are different in that people want to see if the celebs they dream about are any good in the sack. But still not news, sorry but if celebrity A has a sex tape leak it’s not the end of the world, lots of people tape themselves getting it on, how is that such a major thing when a celeb does something normal too?

Oh and that rot about being a hypocrite, we’re all hypocrites on one thing or another, that’s another part of being human, get over it people and talk about what really matters.

Players Only – Rewriting Game Journalism – Commentary

Having watched all of this season of Digital Trends – Players Only, by far this is I think the best episode I’ve seen. There’s a lot of truth in that, especially for gaming blogs.Of which there is an uncountable amount of them as everyone and their dog has opinions on games, on gaming, and on the game industry.

Yes, I am aware I’m no different than the rest, and while I do try to keep some measure of objectivity especially when I talk about games, I of course have opinions, it’s an opinionated business to say “This game rocks” or “This game sucks”

Lets be honest, we have our preferences and while I or anyone else can find good and bad points about games, generally I will cover games that actually interest me, not games that are just out there. Unless they’re given to me to check out of course.

Media isn’t dead, it’s evolving, it’s just that a lot of print media companies and journalists seem to not have the flexibility to make the jump more often then not.

All that said, I really enjoyed this episode and took a lot of food for thought from it. Maybe you will too.

Oh and final point, I know plenty of you dear readers know as much as i do, and probably a lot know more than I do on certain points.

A person isn’t defined by what they know, but what they don’t know and choose to learn more about.

AS Update 09/28/09

Alrighty, I’ll keep this short as there’s really only so much to update with site wise.

  1. Official Anjel Syndicate Twitter Account Up! @AnjelSyndicate Follow Along, I’ll try to keep it low spam lol. Retweet now connects through it also and I’ll have a LifeStream widget running later today.
  2. Writers, Commentators, Thoughtful peoples, Anjel Syndicate is always looking for content, be it gaming related, game reviews, deep thoughts and other topics. If you’re interested drop a comment in this post with your intentions and contact info, or contact me some other way. heh
  3. The Forums have been open for a while, mainly the guild uses it, but it’s open for anyone to join and hang out!
  4. I do have a personal blog up, but I’m not going to link it in this post, it will or won’t appear in the blogroll, haven’t decided XD. It’s a more random rant space for my whacky brain.
  5. If you haven’t already, join the AS Facebook Group! I’m pondering making a page but I doubt it for the moment till we get much more content, writers, traffic!
  6. If you want your site added to the Links/Blogroll, poke me and let me know.

I think that covers everything I can think of for the moment, there are big things in the works, and while work is busy and keeps me from writing more frequently, I do intend to keep content flowing, from myself and others.

It’s been a great September, let’s see if October is even better!

~Anj

Hardcore Casual Gamers? How Bizzare

Now we all know the argument between what makes a casual game player and a hardcore game player and that particular debate is going to continue raging back and forth probably for the rest of the foreseeable future. And far be it for me to interject my opinion on that one. However, I have noticed something as of late which fairly amusing to me and as you know dear readers, my amusement is paramount to the inner workings of the universe.

Now what is it that amuses me? You ask, well my lovelies, let me enlighten you on this new source of merryment.

There’s this strange creature prowling around the internetz, especially on the social networks which is a curious being indeed. I really don’t think scientists have classified this one yet, but in mind, I’ll refer to this entity as the “Hardcore Casual Player”.

Yes, yes of course it sounds like a very good oxymoron, which I suppose it is, and yet I can find no better terminology having encountered this species in the wild.

Now we all know casual game s, especially on social networks like Facebook and Myspace are essentially short playtime games, you know x amounts of minutes or less. So taking Farmville for an example, you prepare your farmland, plant your crops wait hours to days to harvest, rinse, and repeat. Fairly simple formula for a game and yet can be oddly addictive, mainly due to it’s low requirement of brain use. You drop in, do your business like in many of the similar games and then off you go. Wham, bam, thank you Zynga-Ma’am.

Here’s the punch-line though, there are people, however strange as this is, who sit on Facebook for hours on end engaged in these games, either several over a period of time, or they just spend hours and hours playing the same quick game. I suspect this is an example of the Tetris effect we saw back in the day, but it still boggles the mind.

Many of these games, no matter how fun they may be, have the depth of a drying mud puddle yet they captivate people for unnatural amounts of time and have millions of players.

We talk all the time about replay-ability of games and some games try to highlight this aspect.  Yet these casual, low brain activity games seem to suck the time out of people in copious quantities without the major budgets, massive game worlds and deep stories.

I realize that I believe much of this is due in part to the social aspect of these games, they share with their friends, give them gifts, become neighbours and all the other cute little social bells and whistles that seems to be standard MO for these games. But in the final analysis, there seems to be comfort in repeating simple actions that makes these games so addictive. Sure they might have cute graphics and nice lulling music that doesn’t annoy sometimes, but just sort of fades into the background of doing the same basic chores again, even with your friends.

It’s no small wonder the market for social games is exploding more and more. People eat this shit up with their morning coffee and night time beer. It’s like reality TV shows, sure we know that eventually someone is going to be the only survivor or win the amazing race, yet people are captivated by the events that lead to the conclusion which is sometimes the real reward in user/watcher participation.

I sometimes wonder if we need to take a page from the casual game world and find some way to make our more expansive and yes grindy games just as addicting.

Which brings up another issue, people can spend hours on end doing quests and things on Mafia Wars, but they complain endlessly about the grind in MMOs. If you play an mmo in small does as you do a casual game, of course you’ll be less bored by the grind, but you won’t accomplish as much. So how then can we make the long term grind rewarding enough to entice players to do it as much as they can spend hours in casual games?

Quite a conundrum really, for which I don’t have an answer presently.

One thing I do know is that Hardcore Casual Players are a growing trend, a curious, amusing and bizarre trend but one we must be aware of and make allowances for as we continue to make games, be they epically massive games, or cute casual 4 minute fun blasts. There’s a change in the reciepe, and we need to find that secret ingredient again.