Tiny Speck Announces the Closure of Casual MMO “Glitch” on December 9th

On the Glitch Homepage, a letter from the Tiny Speck team was posted announcing the closure of the game on December 9th. This fun casual MMO hasn’t seen the response from gamers that they were hoping for and due to this underwhelming response to the game its time is coming to an end.

The closure means job losses for the team, but numbers aren’t specified. Tiny Speck has set up a dedicated page showcasing some of its talent that is looking for work.

It was around this time last year, that Glitch went back into beta so that the developer could make “radical changes” to the game. Refunds will be made for all purchases made since November 1st, 2011.

A Sad Announcement from Tiny Speck

This is a horrible day. This is a horrible thing to have to say: Glitch is closing. The live game/world will be closed on December 9th at 8pm Pacific time (see when this is in your time zone). The website and forums will remain available until the end of the year, so players can still communicate and find each other. Glitch HQ, the Glitch API and third party applications which rely on the Glitch API will become unavailable at the same time as the website closure.

Automatic refunds for recent purchases will begin immediately. Refunds for older transactions will need to be done manually and will be processed as quickly as possible, from most recent to oldest. For details on your payments, to request a refund, or to see the status of your refund, please visit the refund information page.

Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.

For many of us at Tiny Speck, the creation of something like Glitch was a long-held dream. There’s no better word than “heartbreaking” to describe what it feels like to have to do this. And we know that for many of you who poured your creativity, energy and imagination into Glitch and the community, it will be heartbreaking as well. We are sorry to have let you down.

We are grateful to have had the opportunity to play with you. The game was absolutely preposterous. And yet, we kind of liked it.

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