Super Mario 3D Land – Coming to North America in 3 Days

The timeless platforming fun of the Super Mario video game franchise expands into a new dimension this holiday season with the Nov. 13 launch of the Super Mario 3D Land game. Created exclusively for the Nintendo 3DS hand-held system, this new game places Mario and his friends in immersive environments that players can enjoy in true 3D without the need for special glasses. Also introducing power-ups, enemies and the return of Tanooki Mario, Super Mario 3D Land promises to satisfy series fans, newcomers and holiday gift seekers at a suggested retail price of $39.99.

The game’s remarkable 3D visuals make it easy for players to judge depth and distance as they run through levels, collecting coins and bumping question blocks in search of interesting power-ups. Abilities such as rolling somersaults and high-speed dash moves add to players’ strategic options. Players also can play as Tanooki Mario, using his tail to hover or perform floating jumps and attacks. The game’s level design makes use of the Nintendo 3DS system’s 3D capabilities; some levels require players to progress from top to bottom, while others challenge them to move forward into the spatial depths of an environment. This is truly the next evolution in Mario game play.

“Mario fans from every generation will love experiencing the Super Mario franchise in true 3D,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “Making your way through the Mushroom Kingdom has never been so immersive, and Nintendo 3DS lets players dive into the action anytime, anywhere. The game is sure to put smiles on lots of faces this holiday season.”

New characters in the game include enemy Goombas with tails and Piranha Plants that can spit ink to obscure players’ view. In addition to familiar special items such as Fire Flowers and Super Mushrooms, players will find Propeller Blocks that let Mario reach high places and a Boomerang Flower that changes him into Boomerang Mario and enables him to throw boomerangs. Additionally, players can examine parts of some levels by using the Nintendo 3DS system’s built-in gyro sensor to pan and explore.

Another unique feature can give players a helping hand when they’re having trouble with a tricky level. If a player loses too many lives in a row, an invincible White Tanooki Mario or P-Wing can be activated, giving the player a chance to complete the level without enemy threats. Players can also choose to skip ahead to the end of a tricky stage if they prefer to simply move on. These features are completely optional ­for gamers who prefer to play through levels without help.

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3 comments for “Super Mario 3D Land – Coming to North America in 3 Days

  1. 11/10/2011 at 15:28

    Too bad they screwed up the Tanooki Power. I mean, seriously, why did they think the leaf gave that power? That power came from a Tanooki Suit that you only got in very rare places or an occasional mushroom house in Mario 3. Plus, it was cool that you could use it to turn into a statue and be invincible.

    This game will be good, don’t get me wrong, but since it touts the “Land” name in the title, I wish it would have had more to do with Mario Land and Six Golden Coins than the other games. X_X

    • Anonymous
      11/10/2011 at 20:10

      Actually, the tanooki suit was quite common, not rare. You could not use this suit to turn into a statue it was the bear suit. To be honest, I think they did a great job with the tanooki suit since it would be quite cheap to fly, considering the way the levels are designed.

      • 11/11/2011 at 03:50

        That’s silly. You only got the Tanooki Suit in a few places in the entire game – from a couple Mushroom Houses and a few special hidden blocks. That’s it. It was just like the Racoon that you got from the leaf, but it had the power to turn into a statue:

        http://www.mariowiki.com/Tanooki_Suit

        And, of course, the P-Wing in Mario 3 was vastly different as well.

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